WARFRAMETR INDEX

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LORE

Warframe Universe: Main Story

Read the main narrative season by season, from the Golden Age to Tau.

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Warframe Universe: Characters

Explore the histories, the bonds and the shifting loyalties of the cast.

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Warframe Universe: Groups and Factions

Study the empires, families and armies, and the conflicts between them.

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Warframe Universe: Planets and Regions

Travel the layers of the Origin System, the Void, Duviri, Höllvania and Tau.

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Warframe Universe: Terms and Concepts

Unpack ideas like Eternalism, Transference, Continuity and the Void.

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Season I: Orokin, Sentients and Tenno

A grand design running from the height of the Origin System to Tau; an empire broken by the Void, the Sentients and the birth of the Tenno.

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Season II: The Long Sleep and the Waking

The silence left behind by the empire, the new powers rising in it, and old warriors woken by the call of Lotus.

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Season III: Lotus, Ballas and The New War

The Operator's will, Ballas's betrayal, and the New War that changed the fate of the Origin System.

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Season IV: Zariman, the Void and Duviri

Two lives tied together through the Drifter, Dominus Thrax and Eternalism, and one impossible kingdom.

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Season V: Albrecht Entrati and The Indifference

A struggle with guilt, science and cosmic indifference, running from the first Void journey to the Kalymos Sequence.

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Season VI: Warframe: 1999

In Höllvania's neon dark: the Hex, the Protoframes, and the last night of a year that will not stop repeating.

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Season VII: The Old Peace and Tau

Perita's suppressed memories, the Devil's Triad, and the broken road that finally reaches Tau.

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The Orokin Empire: The shadow growing beneath the gold

Explore the magnificent technology of the Orokin Golden Age, its merciless class order, and the crisis that drove the Origin System towards the Tau project.

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Albrecht Entrati and the Void: The first look beyond the wall

Read about Albrecht Entrati's obsession with proving the Void, the Seriglass Bell experiment, and humanity's first crossing — the one that changed reality.

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The Tau Colonisation Project: The grand design between the stars

Explore the Orokin decision to colonise Tau, the stages of The Plan, and the dangerous road that led to the Sentients and the Zariman.

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The Making of the Sentients: From flawless workers to a free people

Learn how the adaptive machines the Orokin built to transform Tau became the Sentient people.

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The Sentient Voyage to Tau: A new people born between the stars

Discover how the Sentients gained consciousness, family and a homeland on the voyage to Tau.

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The Sentient Rebellion and the Conflict over Tau: The first fire of the Old War

Learn why the Sentients declared war on the Orokin and how the Old War drained the Origin System.

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Zariman Ten Zero: The lost ship that was bound for paradise

Follow the Zariman colony ship: its Tau mission, its catastrophic voyage, and the truth erased from the official record.

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The Void Accident and the Zariman Children: A promise given on the other side of the wall

Learn how the Zariman children survived the Void disaster, where their powers came from, and the two outcomes of a mysterious bargain.

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The Birth of the Tenno: From feared children to the hope of an empire

Learn why the Orokin named the Zariman children Tenno, and how they were moved to the centre of the war.

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Margulis and the Zariman Children: A mother's face, an empire's verdict

Explore Margulis's struggle to protect the Tenno, her work on Transference, and the road to her execution.

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The Birth of the Warframe Project: Human beings, Infestation and bodies made for war

Learn how the Helminth process turned people into Warframes, and how the Orokin joined their failed soldiers to the Tenno.

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The Bond Between Tenno and Warframe: Dream, empathy and a second body

Discover how Transference binds a Tenno to a Warframe, and why that relationship is no simple remote control.

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The Fall of the Orokin Empire: When the Naga drums fell silent

Learn why the Tenno turned on the Orokin rulers at their victory ceremony, and how the Golden Age ended in a single night.

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The Long Sleep of the Tenno: The Moon in the Void, the warriors in a dream

Learn how Lotus hid the Tenno, how Cryosleep differs from the Somatic dream, and why the Origin System forgot them.

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The Rise of the Grineer and the Corpus: Slaves without masters, merchants without limits

Discover how the Grineer Empire and the Corpus trade order became the two great powers of the Origin System in the post-Orokin vacuum.

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The Awakening of the Tenno: The first breath of a forgotten warrior

Learn how the Tenno returned to the modern Origin System across Awakening and Vor's Prize, and made their first free choice.

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Natah: The name Lotus thought she had forgotten

Learn from the Natah quest about Lotus's Sentient origin, Hunhow's return, and how a mission became a choice about motherhood.

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The Second Dream: The child behind the Warframe

Follow Hunhow and the Stalker's hunt for the Reservoir, the return of Lua, and the Operator waking from the dream for the first time.

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The Truth of the Operator: An identity stepping out of the dream

Learn the Operator's origin, how they differ from a Warframe, and how Tenno identity was rebuilt after The Second Dream.

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The War Within: Taking back body and will

Read about the Grineer Queens' Continuity plan, Teshin's trials, and the Operator learning to wield Void power in their own body.

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Chimera Prologue: The Sentient-killing blade Ballas offered

Learn how Ballas returned in altered form after Lotus's departure, and why he gave the Tenno the Paracesis.

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Erra: The brother remembered as dead

Examine Erra's return, Natah's contradictory memories of the Old War, and the Sentient army preparing for The New War.

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The Maker: The moment the slave stood up

Unpack the Maker scene: Natah's mother Praghasa, the pressure Erra applies, and Ballas's real position.

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Rising Tide: The waking of a ship left over from the Old War

Read about rebuilding the Railjack, Cephalon Cy's lost crew, and the Tenno preparing for the coming Sentient war.

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The New War: A system torn apart under Narmer

Read in detail about the Sentient invasion, Ballas's Narmer order, the Drifter's arrival, and the finale in which Lotus chooses her own identity.

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The Truth of the Zariman: The door still open after the accident

Learn how the Zariman is wedged between the Void and reality, where the Holdfasts came from, and why the Chrysalith matters.

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Angels of the Zariman: A Void siege in the old home

Read about the alliance with the Holdfasts, the Void Angel threat, and why the Zariman has to be defended for the Origin System's sake.

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The Man in the Wall / The Indifference: The indifference looking out of the Void

Examine the known appearances of The Man in the Wall and the name The Indifference, keeping firm canon apart from theory.

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The Duviri Paradox: Drifter and Dominus Thrax: An endless kingdom born from a storybook

Read about the Drifter's loop of death in Duviri, the world that shifts with Dominus Thrax's moods, and the breaking of the paradox.

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How Do the Operator and the Drifter Exist in One Story?: The rescued child, the adult who stayed aboard

Learn plainly why the Operator and the Drifter are not alternate-timeline copies but two real outcomes of the Zariman bargain.

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Duviri's Connection to the Zariman and the Void: Where fear turned into a country

Discover how the Tales of Duviri, Conceptual Embodiment and the Drifter's trauma created a Void kingdom.

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The Zariman's Broken Paths: Realities opening onto one another in the same ship

Learn how the Zariman's space fractured in the Void, the paths that open onto Duviri, and why time does not run in a straight line aboard.

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The Void's Effect on the Tenno: Power, wound, and a bargain still open

Learn the powers the Void gives the Tenno, its emotional effect, and the limits of the continuing bond with The Man in the Wall.

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Eternalism: Where does the possibility you did not choose go?

Work through Warframe's idea of Eternalism clearly, from the lesson in a Zariman classroom to the Operator and the Drifter.

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The Two Separate Roads of Operator and Drifter: A child soldier and an adult out of the loop

Compare the Operator and the Drifter: their shared origin, their different upbringings, their powers and how they see the world.

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The Duviri – Zariman – Void Link: One map of the paradox

Bring the relationship between Duviri, the Zariman, the Void, the Operator and the Drifter together, chronologically and conceptually, in one chapter.

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Albrecht Entrati: The First Journey into the Void: The day science first opened the door

Read in detail about Albrecht Entrati's Void research, the bell experiment, and the consequences of meeting his own face on his return.

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Albrecht and the Man in the Wall: The endless doubt a reflection left behind

Unpack Albrecht's doppelgänger encounter, the significance of the severed finger, and the defence he built against The Man in the Wall.

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LORE

The Kalymos Sequence: A counter-plan left for centuries later

Learn how the plan Albrecht called the Kalymos Sequence binds the Tenno, Loid, the Vessels and 1999 together.

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Whispers in the Walls: Albrecht's Laboratories: The Murmur waking behind the walls

Read Whispers in the Walls in detail: Loid's waking, the vast Vessels, the Cavia, and the assault of The Indifference.

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LORE

Loid and Albrecht's Past: The century-long weight of an unspoken love

Learn about the partnership between the human Loid and Albrecht Entrati, their separation, and why an emotional bond matters against The Indifference.

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The Story of the Cavia: Laboratory animals who came back from the Void speaking

Learn how Fibonacci, Tagfer and Bird 3 became the Cavia, what the loss of Minn meant, and their complicated bond with Albrecht.

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The Murmur and The Indifference: Indifference's hand reaching into reality

Learn the anatomy and purpose of The Murmur, and why The Indifference leaks into reality as stone, hands and eyes.

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Why Did Albrecht Go to 1999?: The last year The Indifference could not reach

Work out why Albrecht chose 1999, the limits of his time travel, and the real objective of the Protoframe experiment.

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The Lotus Eaters: The Crossing into 1999: The call Lotus heard, the road the Drifter chose

Learn how the short quest The Lotus Eaters brings Lotus, The Man in the Wall and the Drifter together at the door to 1999.

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LORE

Höllvania and the World of 1999: A city put under quarantine on the last night of the year

Explore Höllvania's 1999 crisis, the Techrot outbreak, Scaldra rule, and its culture on the threshold of Y2K.

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Who Are The Hex?: Six soldiers, six wounds, one refuge

Learn the roles of Arthur, Aoi, Amir, Lettie, Quincy and Eleanor, their Warframe counterparts, and the quarrelsome bond that holds the Hex together.

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What Is a Protoframe?: A Warframe transformation that keeps a human face

Learn plainly the biological origin of the Protoframes, their link to Warframes, and why they differ from the Gemini appearance.

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Techrot and Scaldra: The two fronts of outbreak and quarantine

Learn about the Techrot ecosystem in Höllvania, Scaldra's Efervon army, and why the Hex fight both sides.

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Albrecht's 1999 Plan: The line between sacrificing a city and saving it

Work through Albrecht's plan for the reactor, the Hex, the time loop and The Indifference, separating firm knowledge from open questions.

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The Hex: The Drifter and the Time Loop: A second chance learned in Duviri

Learn how the Drifter recognised the 1999 loop, why the KIM relationships changed the finale, and what a second chance costs.

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The Hex Finale and the Breaking of the Loop: A family that survived New Year

Read in detail how all six members survive in the true Hex finale, Albrecht's departure, and the new state of 1999.

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Techrot Encore: The Story Continues in Höllvania: New Protoframes and the outbreak’s second act

Learn about Flare, Minerva, Velimir and Kaya, about Temple, and where the new Höllvania missions sit in the story.

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Technocyte Coda and the New Threat of 1999: Infested rivals born from On-lyne's data

Learn the origin of Technocyte Coda, the On-lyne copies, the Virality hunt, and where the Infested Adversary system sits in the story.

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The Old Peace: War memories suppressed on Tau

Read how The Old Peace takes the Operator back into their Tau memories, follows Albrecht's trail, and opens a new conflict for the future.

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The Perita Rebellion and the Anarch Dax: Warriors defying orders in the trenches of Tau

Learn about the Anarch Dax rebellion in the Perita Rebellion memories, the Operator's battles on Tau, and why remembering becomes a weapon.

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The Orokin–Sentient Peace: A fragile agreement built inside a war

In the canon opened by The Old Peace, learn why the peace between Orokin and Sentients did not last, and what it cost the Dax and the Tenno.

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The Devil's Triad: Three lives joined in Roathe's Infernum

Learn about the Devil's Triad — Marie Leroux, Lyon Allard and Roathe — the Uriel connection, and the memory layers of Descendia.

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Albrecht's Dark Refractory: XX99 and Tau: The machine that turns memory into a passage

Learn the two memory roads the Dark Refractory opens for the Operator and the Drifter, the XX99 marker, and Albrecht's trail to Tau.

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The Road to Tau: A return to the objective at the beginning

Complete the Warframe main story's road to Tau, from Orokin colonisation to The Old Peace, with what we know today and the future left open.

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Lotus / Natah — Warframe Universe

A struggle over identity, motherhood and will, running from the Sentient Natah to Lotus, guide of the Tenno.

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Operator — Warframe Universe

The Tenno child who survived the Zariman Ten Zero and channels Void power through a Warframe.

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Drifter — Warframe Universe

The adult possibility who stayed on the Zariman, grew up in Duviri and learned to break its loops.

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Albrecht Entrati — Warframe Universe

The scientist who proved the Void, made first contact with The Indifference and set the Kalymos Sequence in motion.

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Ballas — Warframe Universe

Architect of the Warframe project, the Orokin Executor who turned love for Margulis into ownership and founded Narmer.

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Margulis — Warframe Universe

The Archimedean who protected the Zariman children, developed the Transference treatment and defied Orokin judgement.

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Teshin — Warframe Universe

Caught between Dax obedience and personal honour; the warrior who helped both Operator and Drifter claim their own will.

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Hunhow — Warframe Universe

Father of Natah and Erra; the great Sentient mind of the Old War and the voice of a family anger that outlived defeat.

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Ordis — Warframe Universe

The Cephalon running the Tenno's Orbiter, carrying loyalty and guilt beneath a shattered Ordan Karris past.

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Stalker — Warframe Universe

The hunter carrying vengeance for the night of the Naga Drums, fleeing the resemblance between the Tenno and himself.

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Arthur Nightingale — Warframe Universe

Leader of the Hex on the Excalibur line; a Protoframe caught between duty, family and distrust of Albrecht.

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Eleanor Nightingale — Warframe Universe

The Nyx Protoframe who can hear the Techrot mind; a journalist watched warily even by her own team for standing closest to the enemy.

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The Orokin Empire — Warframe Universe

An ancient empire whose scientific splendour rested on body theft, genetic slavery and absolute class power.

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Tenno — Warframe Universe

The independent warrior community formed when the Zariman children bonded with Warframe bodies through Transference.

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The Sentients — Warframe Universe

Adaptive machines built to prepare Tau that became a conscious people during the voyage.

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The Grineer Empire — Warframe Universe

The force that grew from Orokin worker clones into the expansionist military empire of the Kuva Queens.

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The Corpus — Warframe Universe

A technological power that turned trade, robot armies and debt relations into a religious doctrine of profit.

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Infested / Techrot — Warframe Universe

A Technocyte-born ecosystem that converts flesh, machinery and cultural data within a single contagion.

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The Hex — Warframe Universe

The quarrelsome family of six Protoframes caught in Höllvania between the Techrot and the Scaldra.

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Cavia — Warframe Universe

The animals who gained intelligence and speech in Albrecht's Void experiment, and who carry its grief together.

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The Murmur — Warframe Universe

The combat manifestations through which The Indifference reaches into reality as stone, hands, eyes and missing anatomy.

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The Holdfasts — Warframe Universe

Echoes of the dead Zariman crew, sustained by the Void, and the ship's present-day defenders.

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The Origin System — Warframe Universe

The home star system where the Grineer, Corpus, Tenno and independent communities live atop the Orokin inheritance.

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Lua — Warframe Universe

The Orokin lunar centre, hiding place of the Tenno Reservoir, and the lost world Lotus carried into the Void.

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The Void — Warframe Universe

Where time, space, feeling and thought disobey known physics; the shared source of both power and threat.

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Zariman Ten Zero — Warframe Universe

The ship that carried colonists for Tau, was lost in a Void accident and became a stopper between two realities.

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Duviri — Warframe Universe

The kingdom that took shape inside the Void out of the Drifter's fear and the Tales of Duviri, and shifts with feeling.

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Deimos and the Sanctum Anatomica — Warframe Universe

The Entrati family's Infested moon, with Albrecht's laboratories and the Murmur battleground hidden beneath it.

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Höllvania — Warframe Universe

The city locked into the last days of 1999 by the Techrot outbreak, the Scaldra quarantine and Albrecht's plan across time.

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The Tau System — Warframe Universe

The target of Orokin colonisation, the homeland the Sentients built, and the Tenno's suppressed Old War past.

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Cetus and the Plains of Eidolon — Warframe Universe

The market where the Ostron live beneath the Tower of the Unum, and the plain roamed by shattered Sentient Eidolons.

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Fortuna and the Orb Vallis — Warframe Universe

The underground city of the Solaris workers living under Corpus debt, and the terraformed valley of Venus.

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The Void — Warframe Universe

Obeying none of the rules of normal space, time or causality; the shared ground of Tenno power and the Indifference threat.

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Transference — Warframe Universe

The process that lets one consciousness form a sensory and motor bond with another body or structure.

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Eternalism — Warframe Universe

The model of time in which outcomes ruled out by a choice can go on existing as other real possibilities.

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Continuity — Warframe Universe

The transfer of mind by which an Orokin consciousness seizes another body through Kuva and continues its life.

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Conceptual Embodiment — Warframe Universe

The turning of intense thought, feeling and narrative pattern into physical, persistent reality inside the Void.

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Technocyte — Warframe Universe

The family of contagions able to rearrange living tissue and technology, branching into Infested, Helminth and Techrot forms.

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Warframe — Warframe Universe

A biological war body of human origin transformed by the Helminth, and the Tenno's partner in Transference.

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Protoframe — Warframe Universe

A Warframe-linked human transformed by Albrecht's Helminth serum in 1999, keeping their face and individual mind.

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Kuva and Requiem — Warframe Universe

Kuva, which carries the bonds of mind, body and immortality, and Requiem, the language that reads and breaks them.

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The Focus Schools — Warframe Universe

The five schools that direct Tenno Void power into philosophies of attack, protection, movement, endurance and energy.

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Cephalon — Warframe Universe

A being in which a human consciousness or a designed personality is turned into digital function, often as an Orokin punishment.

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LORE

Reliquary Drive — Warframe Universe

The travel mechanism at the heart of the Railjack and Void transit, tied to the finger severed from The Man in the Wall.

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EVENT

Operation: Plague Star

You poison the Infested boil that has crashed into the Plains of Eidolon and put down the Hemocytes that crawl out of it. The reward currency is standing: Plague zaw parts, the Ghoulsaw and the Exodia arcanes all come from Nakak in exchange for it.

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MAPS

Plains of Eidolon Interactive Map

Find caves, Cetus Wisp spawns, fishing waters, Eidolon lures and exploration pieces on a single map. Regions, Caves, Cetus Wisp, Fishing, Eidolon Lure, Grineer Camps, Lore Fish, Blinkpad, Bounty Consoles, Landmarks

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MAPS

Orb Vallis Interactive Map

Toroid routes, fishing and mining spots, K-Drive races, memory fragments and Somachord scans in one place. Regions, Toroids, Toroid Caves, Toroid Fishing Caves, Fishing, Recommended Fishing Spots, Mining, K-Drive Races, Memory Fragments, Somachord, Fishing Cave, Blinkpad, Corpus Bases, Orb Bosses

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MAPS

Cambion Drift Interactive Map

Isolation Vault entrances, Mother bounties, fallen Necramechs, Esophage travel points and race starts. Regions, Caves and Vaults, Mother Bounties, Necramech, Fast Travel, K-Drive Races, Requiem Obelisks, Blinkpad

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MAPS

Duviri Interactive Map

Explore Materliths, caves, Enigmas, resources and Lost Islands fragments across Duviri. Materliths, Caves, Enigmas · Solo, Enigmas · Co-op, Maw feeding, Resources, Lost Islands fragments, Acrithis, Characters, Komi, Shawzin, Tamm herding, Undercroft, Somachord, Zariman tablets

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TOOLS

Progenitor Finder

Warframe → element pairings for Kuva and Tenet weapons.

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TOOLS

Helminth Guide

Compare subsumable abilities, their roles and their augments.

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TOOLS

Mod Finder

Search a mod by enemy, mission, rotation and drop chance.

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TOOLS

Requiem Tracker

Track Lich and Sister cipher attempts on your device only.

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TOOLS

Element Combiner

Combine base elements and see the damage type they produce.

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TOOLS

Don't Sell This

Check which gear is used as a crafting ingredient elsewhere.

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TOOLS

System Unlocks

Follow the quest chains and what each major system unlocks.

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TOOLS

Mastery Planner

Plan a target rank and the points left in unranked gear.

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TOOLS

Companion Finder

Acquisition routes for Sentinels, Beasts, Hounds and the rest.

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TOOLS

Forma Calculator

Work out the total build materials each Forma type needs.

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TOOLS

Faction Weaknesses

A practical damage-type summary against current enemy factions.

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TOOLS

Hidden Mastery Weapons

Check the weapons your profile does not show and how to get each one.

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TOOLS

Arcane Finder

Search Warframe, Zaw, Amp and weapon arcanes by trigger, chance and effect.

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WARFRAME

Where does Ash drop?

Empyrean · Defense / Survival / Extermination / Volatile missions ( Rotation A) / Neptune Proxima / (Neuroptics) Pluto Proxima / (Chassis) Venus Proxima / (Systems)

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WARFRAME

Where does Atlas drop?

Eris · Jordas Golem Assassination

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WARFRAME

Where does Banshee drop?

Clan Dojo · -

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WARFRAME

Where does Baruuk drop?

Venus · Fortuna

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WARFRAME

Where does Caliban drop?

Earth / Venus · Plains of Eidolon / Orb Vallis / ( Narmer Bounties ) / Level 50-70

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WARFRAME

Where does Chroma drop?

Saturn Uranus Neptune · Uranus Junction / (Neuroptics) Neptune Junction / (Chassis) Pluto Junction / (Systems)

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WARFRAME

Where does Citrine drop?

Mars Deimos · Tyana Pass / ( Rotation C) Necralisk

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WARFRAME

Where does Cyte-09 drop?

Höllvania Central Mall · Bounties / Central Mall (Garage Bounty Board)

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WARFRAME

Where does Dagath drop?

Clan Dojo · -

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WARFRAME

Where does Dante drop?

Deimos · Armatus Disruption ( Rotation C) Sanctum Anatomica

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WARFRAME

Where does Ember drop?

Saturn · Tethys

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WARFRAME

Where does Equinox drop?

Uranus · Titania

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WARFRAME

Where does Excalibur drop?

Mars · War

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WARFRAME

Where does Excalibur Umbra drop?

- · -

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WARFRAME

Where does Follie drop?

Venus · Follie's Hunt

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WARFRAME

Where does Frost drop?

Ceres · Exta

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WARFRAME

Where does Gara drop?

Earth · Plains of Eidolon Bounties / Level 5-40

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WARFRAME

Where does Garuda drop?

Venus · Orb Vallis Bounties / Level 5-40

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WARFRAME

Where does Gauss drop?

Sedna · Kappa / ( Rotation C)

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WARFRAME

Where does Grendel drop?

Europa · Archaeo-freighter / (Neuroptics) Icefields of Riddah / (Chassis) Mine of Karishh / (Systems)

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WARFRAME

Where does Gyre drop?

Zariman Ten Zero · Zariman Bounties / Level 50 - 55 / (Neuroptics) Level 60 - 65 / (Chassis) Level 70 - 75 / (Systems) Level 90 - 95/110 - 115 / (Blueprint)

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WARFRAME

Where does Harrow drop?

- · Pago, Kuva Fortress / (Neuroptics) Corrupted enemies / (Chassis) Defection ( Rotation C) / (Systems)

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WARFRAME

Where does Hildryn drop?

Venus · Orb Vallis

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WARFRAME

Where does Hydroid drop?

Earth · Oro

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WARFRAME

Where does Inaros drop?

Mars · Ara

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WARFRAME

Where does Ivara drop?

- · Spy Mission Reward / (All Three Vaults) / Level ≥ 25 / (Blueprint) / (Neuroptics) Level 15 - 25 / (Chassis) Level 1 - 15 / (Systems)

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WARFRAME

Where does Jade drop?

Uranus Earth · Brutus Drifter Camp

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WARFRAME

Where does Khora drop?

Relay · Sanctuary Onslaught

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WARFRAME

Where does Koumei drop?

Earth · Saya's Visions Cetus

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WARFRAME

Where does Kullervo drop?

Zariman Ten Zero · Dormizone

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WARFRAME

Where does Lavos drop?

Deimos · Necralisk

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WARFRAME

Where does Limbo drop?

- · -

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WARFRAME

Where does Loki drop?

Neptune · Psamathe

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WARFRAME

Where does Mag drop?

Phobos · Illiad

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WARFRAME

Where does Mesa drop?

Eris · Mutalist Alad V / Assassination

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WARFRAME

Where does Mirage drop?

- · -

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WARFRAME

Where does Nekros drop?

Deimos · Magnacidium

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WARFRAME

Where does Nezha drop?

Clan Dojo · -

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WARFRAME

Where does Nidus drop?

Eris · Oestrus / ( Rotation C)

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WARFRAME

Where does Nokko drop?

Venus · Deepmines Bounties / Fortuna

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WARFRAME

Where does Nova drop?

Europa · Naamah

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WARFRAME

Where does Nyx drop?

- · -

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WARFRAME

Where does Oberon drop?

Empyrean · Points of Interest / Earth Proxima / (Neuroptics) Saturn Proxima / (Chassis) Earth Proxima / (Systems)

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WARFRAME

Where does Octavia drop?

- · Deimos Survival / ( Rotation C) / (Neuroptics) Lua Music Puzzle Room / (Chassis) Lua Crossfire Cache / ( Rotation A) / (Systems)

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WARFRAME

Where does Oraxia drop?

Duviri · Isleweaver

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WARFRAME

Where does Protea drop?

- · Granum Void / ( Rotation C) / Normal (Granum Crown) / (Neuroptics) Extended (Exemplar Granum Crown) / (Chassis) Nightmare (Zenith Granum Crown) / (Systems)

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WARFRAME

Where does Qorvex drop?

Deimos · Sanctum Anatomica Bounties (Level 55-80)

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WARFRAME

Where does Revenant drop?

Earth · Plains of Eidolon Bounties / Level 20-60

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WARFRAME

Where does Rhino drop?

Venus · Fossa

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WARFRAME

Where does Saryn drop?

Sedna · Merrow

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WARFRAME

Where does Sevagoth drop?

Empyrean · Void Storm / Neptune Proxima Pluto Proxima Veil Proxima

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WARFRAME

Where does Sirius & Orion drop?

Uranus Proxima · Scoria's Angel or The Kuva Wytch

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WARFRAME

Where does Styanax drop?

Earth · Drifter's Camp

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WARFRAME

Where does Titania drop?

Earth · E Prime

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WARFRAME

Where does Temple drop?

Höllvania · Stage Defense

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WARFRAME

Where does Trinity drop?

Pluto · Hades

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WARFRAME

Where does Uriel drop?

Dark Refractory Sanctum Anatomica · Descendia (reward drop tables) La Cathédrale

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WARFRAME

Where does Valkyr drop?

Jupiter · Themisto

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WARFRAME

Where does Vauban drop?

- · -

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WARFRAME

Where does Volt drop?

Clan Dojo · -

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WARFRAME

Where does Voruna drop?

Lua Zariman Ten Zero · Yuvarium or Circulus Chrysalith

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WARFRAME

Where does Wisp drop?

Jupiter · Ropalolyst

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WARFRAME

Where does Wukong drop?

Clan Dojo · -

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WARFRAME

Where does Xaku drop?

Deimos · Cambion Drift Bounties / Level 15-60

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WARFRAME

Where does Yareli drop?

Clan Dojo · -

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WARFRAME

Where does Zephyr drop?

Clan Dojo · -

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ARCANE

Arcane Acceleration — Arcane

Warframe Arcanes · Critical Hit · 15% / 30% / 45% / 60% / 75% / 90% / Fire Rate to Primaries

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ARCANE

Arcane Aegis — Arcane

Warframe Arcanes · Shield Damaged · 5% / 10% / 15% / 20% / 25% / 30% / Shield Regen/sec

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ARCANE

Arcane Agility — Arcane

Warframe Arcanes · Damaged · 10% / 20% / 30% / 40% / 50% / 60% / Parkour Velocity

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ARCANE

Arcane Arachne — Arcane

Warframe Arcanes · Wall Latch · 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage

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ARCANE

Arcane Avenger — Arcane

Warframe Arcanes · Damaged · 7.5% / 15% / 22.5% / 30% / 37.5% / 45% / Critical Chance

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ARCANE

Arcane Awakening — Arcane

Warframe Arcanes · Reload · 25% / 50% / 75% / 100% / 125% / 150% / Damage to Secondaries

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ARCANE

Arcane Barrier — Arcane

Warframe Arcanes · Shield Damaged · Full Shield Recovery

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ARCANE

Arcane Battery — Arcane

Warframe Arcanes · Per Armor Point · Maximum Energy / 1000 Energy Cap

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ARCANE

Arcane Bellicose — Arcane

Warframe Arcanes · Per 250 max Health · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength; stacks up to 12x at 3000 max Health.

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ARCANE

Arcane Blade Charger — Arcane

Warframe Arcanes · Primary Weapon Kill · 50% / 100% / 150% / 200% / 250% / 300% / Melee Damage

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ARCANE

Arcane Blessing — Arcane

Warframe Arcanes · Health Pickup · 4 / 8 / 12 / 16 / 20 / 24 / Health

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ARCANE

Arcane Bodyguard — Arcane

Warframe Arcanes · 6 Melee Kills in 30s · Heal Companion for / 150 / 300 / 450 / 600 / 750 / 900 Health

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ARCANE

Arcane Camisado — Arcane

Warframe Arcanes · Attacks from summoned minions · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength on next ability cast; stacks up to 10 times. / - / - / - / - / - / +20% minion movement speed.

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ARCANE

Arcane Circumvent — Arcane

Warframe Arcanes · Roll · Steal 25% / 30% / 35% / 40% / 45% / 50% / of enemies defenses.

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ARCANE

Arcane Concentration — Arcane

Warframe Arcanes · Ability Cast · +10% / +20% / +30% / +40% / +50% / +60% / Ability Duration

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ARCANE

Arcane Consequence — Arcane

Warframe Arcanes · Headshot · 10% / 20% / 30% / 40% / 50% / 60% / Parkour Velocity

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ARCANE

Arcane Crepuscular — Arcane

Warframe Arcanes · While invisible · 5% / 10% / 15% / 20% / 25% / 30% / Ability Strength. / +0.5x / +1x / +1.5x / +2x / +2.5x / +3x / Final Critical Multiplier .

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ARCANE

Arcane Deflection — Arcane

Warframe Arcanes · Passive · Resist Slash proc

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ARCANE

Arcane Double Back — Arcane

Warframe Arcanes · Dodge, Double Jump, and Bullet Jump · 5% / 9% / 13% / 17% / 21% / 25% / Damage Resistance

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ARCANE

Arcane Energize — Arcane

Warframe Arcanes · Energy Pickup · Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to user and nearby allies

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ARCANE

Arcane Eruption — Arcane

Warframe Arcanes · Energy Pickup · Knockdown nearby Enemies

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ARCANE

Arcane Escapist — Arcane

Warframe Arcanes · Mercy Kill · Gain 1 Escapist stack / On Fatal Damage , consume 3 stacks to avoid death and become Invulnerable / Max 9 Stacks

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ARCANE

Arcane Expertise — Arcane

Warframe Arcanes · Passive · 50% / 60% / 70% / 80% / 90% / 100% / of Ability Strength modifiers are also applied to Max Shields.

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ARCANE

Arcane Fury — Arcane

Warframe Arcanes · Critical Hit · 30% / 60% / 90% / 120% / 150% / 180% / Melee Damage

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ARCANE

Arcane Grace — Arcane

Warframe Arcanes · Health Damaged · 1% / 2% / 3% / 4% / 5% / 6% / Health Regen/sec

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ARCANE

Arcane Guardian — Arcane

Warframe Arcanes · Damaged · 150 / 300 / 450 / 600 / 750 / 900 / Armor

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ARCANE

Arcane Healing — Arcane

Warframe Arcanes · Passive · Resist Radiation proc

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ARCANE

Arcane Hot Shot — Arcane

Warframe Arcanes · Heat status from Ability · 1% / 2% / 3% / 4% / 5% / 6% Weapon Critical Chance / Max 50 Stacks

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ARCANE

Arcane Ice — Arcane

Warframe Arcanes · Passive · Resist Heat proc

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ARCANE

Arcane Ice Storm — Arcane

Warframe Arcanes · 10 Cold Status Effect · Ability Strength & Ability Duration / Max 10 / 12 / 14 / 16 / 18 / 20 Stacks

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ARCANE

Arcane Impetus — Arcane

Warframe Arcanes · Unique Status Effects from Abilities · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength. / 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / Ability Efficiency.

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ARCANE

Arcane Intention — Arcane

Warframe Arcanes · Per Active Channeled Ability · +40 / +80 / +120 / +160 / +200 / +250 Max Health

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ARCANE

Arcane Momentum — Arcane

Warframe Arcanes · Critical Hit · 25% / 50% / 75% / 100% / 125% / 150% / Reload Speed on Sniper Rifles

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ARCANE

Arcane Nullifier — Arcane

Warframe Arcanes · Passive · Resist Magnetic proc

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ARCANE

Arcane Persistence — Arcane

Warframe Arcanes · Armor Above 700 · Cannot be hit for more than 750 / 700 / 650 / 600 / 550 / 500 Damage/s. Magnetic Status and Ability Nullifying Effects disable this protection.

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ARCANE

Arcane Phantasm — Arcane

Warframe Arcanes · Block · 10% / 20% / 30% / 40% / 50% / 60% / Movement Speed

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ARCANE

Arcane Pistoleer — Arcane

Warframe Arcanes · Pistol Headshot Kill · 17% / 34% / 51% / 68% / 85% / 102% / Ammo Efficiency

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ARCANE

Arcane Power Ramp — Arcane

Warframe Arcanes · Ability Cast · +2 / +3 / +4.5 / +6 / +7.5 / +9 / Ability Strength on next Ability cast / Stacks up to 4x / Resets when the same ability is recast consecutively

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ARCANE

Arcane Precision — Arcane

Warframe Arcanes · Headshot · 50% / 100% / 150% / 200% / 250% / 300% / Damage on Secondaries

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ARCANE

Arcane Primary Charger — Arcane

Warframe Arcanes · Melee Kill · 50% / 100% / 150% / 200% / 250% / 300% / Damage on Primaries

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ARCANE

Arcane Pulse — Arcane

Warframe Arcanes · Health Pickup · Replenish 50 / 100 / 200 / 300 / 400 / 500 Additional health to you and nearby allies

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ARCANE

Arcane Rage — Arcane

Warframe Arcanes · Headshot · 30% / 60% / 90% / 120% / 150% / 180% / Damage on Primaries

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ARCANE

Arcane Reaper — Arcane

Warframe Arcanes · Melee Kill · +4 / + 8 / +12 / +16 / +20 / +24 / Heal Rate per second / +110 / +220 / +330 / +440 / +550 / +660 / Armor

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ARCANE

Arcane Resistance — Arcane

Warframe Arcanes · Passive · Resist Toxin proc

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ARCANE

Arcane Rise — Arcane

Warframe Arcanes · Reload · 25% / 50% / 75% / 100% / 125% / 150% / Damage to Primaries

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ARCANE

Arcane Sculptor — Arcane

Warframe Arcanes · Creating an object with abilities · Sets Ability Efficiency to / 125% / 135% / 145% / 155% / 165% / 175%

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ARCANE

Arcane Steadfast — Arcane

Warframe Arcanes · Ability Cast · Next 3 abilities cost no energy

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ARCANE

Arcane Strike — Arcane

Warframe Arcanes · Hit · 10% / 20% / 30% / 40% / 50% / 60% / Attack Speed on Melee

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ARCANE

Arcane Tanker — Arcane

Warframe Arcanes · Archgun Equipped · 200 / 400 / 600 / 800 / 1000 / 1200 / Armor

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ARCANE

Arcane Tempo — Arcane

Warframe Arcanes · Critical Hit · 15% / 30% / 45% / 60% / 75% / 90% / Fire Rate on Shotguns

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ARCANE

Arcane Trickery — Arcane

Warframe Arcanes · Finisher · Become invisible

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ARCANE

Arcane Truculence — Arcane

Warframe Arcanes · Overguard increases by 3000 · Applies 10 Viral stacks to enemies within / 5m / 10m / 15m / 20m / 25m / 30m

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ARCANE

Arcane Ultimatum — Arcane

Warframe Arcanes · Finisher · 200 / 400 / 600 / 800 / 1000 / 1200 / Armor

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ARCANE

Arcane Universal Fallout — Arcane

Warframe Arcanes · Radiation Status Effect · Drop Universal Orb on death

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ARCANE

Arcane Velocity — Arcane

Warframe Arcanes · Critical Hit · 20% / 40% / 60% / 80% / 100% / 120% / Fire Rate on Secondaries

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ARCANE

Arcane Victory — Arcane

Warframe Arcanes · Headshot · 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / Health Regen/sec

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ARCANE

Arcane Warmth — Arcane

Warframe Arcanes · Passive · Resist Cold proc

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ARCANE

Theorem Contagion — Arcane

Warframe Arcanes · In Zone of Residual Arcane · Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200%

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ARCANE

Theorem Demulcent — Arcane

Warframe Arcanes · In Zone of Residual Arcane · Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x.

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ARCANE

Theorem Infection — Arcane

Warframe Arcanes · In Zone of Residual Arcane · Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x.

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ARCANE

Magus Vigor — Arcane

Operator Arcanes · N/A · 100 / 200 / 300 / 400 / 500 / 600 / Increased Health

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ARCANE

Magus Husk — Arcane

Operator Arcanes · N/A · 50 / 100 / 150 / 200 / 250 / 300 / Increased Armor

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ARCANE

Magus Cadence — Arcane

Operator Arcanes · Void Sling · 15% / 30% / 45% / 60% / 75% / 90% / Increased sprint speed

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ARCANE

Magus Cloud — Arcane

Operator Arcanes · Void Mode · +50% / +100% / +150% / +200% / +250% / +300% / Void Sling Radius

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ARCANE

Magus Replenish — Arcane

Operator Arcanes · Void Sling · Heal Operator by / 5% / 10% / 15% / 20% / 25% / 30%

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ARCANE

Magus Elevate — Arcane

Operator Arcanes · Enter Warframe · Heal Warframe by / 50 / 100 / 150 / 200 / 250 / 300

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ARCANE

Magus Nourish — Arcane

Operator Arcanes · Exit Warframe · Heal Warframe by / 10 / 15 / 20 / 25 / 30 / 35 per second

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ARCANE

Magus Overload — Arcane

Operator Arcanes · Void Sling · Stun Robotic enemies for 3 s, which then discharge Electricity Damage dealing / 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m . 

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ARCANE

Magus Glitch — Arcane

Operator Arcanes · Transference Static · Chance to negate Transference Static .

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ARCANE

Magus Revert — Arcane

Operator Arcanes · Void Sling · Next subsequent use of Void Sling within 3 s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3 s cooldown after use.

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ARCANE

Magus Firewall — Arcane

Operator Arcanes · Void Mode · Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle.

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ARCANE

Magus Drive — Arcane

Operator Arcanes · Enter Warframe · Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% .

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ARCANE

Magus Lockdown — Arcane

Operator Arcanes · Void Sling · Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m .

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ARCANE

Magus Destruct — Arcane

Operator Arcanes · Void Sling · Reduce Enemy Resistance to Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65% .

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ARCANE

Magus Anomaly — Arcane

Operator Arcanes · Enter Warframe · Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe.

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ARCANE

Magus Melt — Arcane

Operator Arcanes · Void Sling · Increase Heat Damage in Operator Mode by 30% , stacking up to 2 / 3 / 4 / 5 / 6 / 7x .

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ARCANE

Magus Accelerant — Arcane

Operator Arcanes · Void Sling · Reduce Enemy Resistance to Heat Damage by 12% / 25% / 37% / 50% / 60% / 65% .

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ARCANE

Magus Repair — Arcane

Operator Arcanes · Void Mode · Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s.

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ARCANE

Magus Aggress — Arcane

Operator Arcanes · On Warframe Melee Transfer · + 50% / 100% / 150% / 200% / 250% / 350% Critical Damage to Heavy Blades

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ARCANE

Exodia Brave — Arcane

Zaw Arcanes · Heavy Attack Kill · 1.25 / 2.5 / 3.75 / 5 / Increased Energy regen

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ARCANE

Exodia Force — Arcane

Zaw Arcanes · Status Effect · Burst inflicted target for / 50% / 100% / 150% / 200% / weapon damage

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ARCANE

Exodia Hunt — Arcane

Zaw Arcanes · Slam Attack · Pull in nearby enemies

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ARCANE

Exodia Might — Arcane

Zaw Arcanes · Finisher · 7.5% / 15% / 22.5% / 30% / Additional Lifesteal

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ARCANE

Exodia Triumph — Arcane

Zaw Arcanes · Hit · 12.5% / 25% / 37.5% / 50% / Additional Combo Count Chance

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ARCANE

Exodia Valor — Arcane

Zaw Arcanes · Hit Lifted Enemy · 50% / 100% / 150% / 200% / Additional Combo Count Chance

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ARCANE

Exodia Contagion — Arcane

Zaw Arcanes · Air Attack 1 · 100% / 200% / 300% / 400% projectile damage after 30m

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ARCANE

Exodia Epidemic — Arcane

Zaw Arcanes · Slam Attack 1 · Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away

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ARCANE

Pax Bolt — Arcane

Kitgun Arcanes · Headshot Kill · 7.5% / 15% / 22.5% / 30% / Increased Strength and Efficiency on next ability

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ARCANE

Pax Charge — Arcane

Kitgun Arcanes · Passive · Makes magazine rechargeable

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ARCANE

Pax Seeker — Arcane

Kitgun Arcanes · Headshot Kill · Releases / 1 / 2 / 3 / 4 / Homing projectiles

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ARCANE

Pax Soar — Arcane

Kitgun Arcanes · Airborne · 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 / +Accuracy - Recoil, +Aim Glide / Wall Latch

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ARCANE

Residual Boils — Arcane

Kitgun Arcanes · Kill · Spawn volatile hives that explode when enemies approach for 80 Heat Damage Standing in the area applies Heat Damage to Theorem Arcanes

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ARCANE

Residual Malodor — Arcane

Kitgun Arcanes · Kill · Create a frigid mist dealing 40 Cold Damage Standing in the area applies Cold Damage to Theorem Arcanes

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ARCANE

Residual Shock — Arcane

Kitgun Arcanes · Kill · Spawn an electrified spike, dealing 200 Electricity Damage to enemies within range Standing in the area applies Electricity Damage to Theorem Arcanes

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ARCANE

Residual Viremia — Arcane

Kitgun Arcanes · Kill · Create a pool of toxic blood, dealing 40 Toxin Damage Standing in the area applies the Toxin Damage to Theorem Arcanes

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ARCANE

Virtuos Null — Arcane

Amp Arcanes · Kill · 5% / 10% / 15% / 20% / Increased Amp energy regen

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ARCANE

Virtuos Tempo — Arcane

Amp Arcanes · Kill · 15% / 30% / 45% / 60% / Increased Amp fire rate

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ARCANE

Virtuos Fury — Arcane

Amp Arcanes · Status Effect · 7.5% / 15% / 22.5% / 30% / Increased Amp Damage

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ARCANE

Virtuos Strike — Arcane

Amp Arcanes · Critical · 20% / 40% / 60% / 80% / Increased Amp Critical Damage

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ARCANE

Virtuos Shadow — Arcane

Amp Arcanes · Headshot · 15% / 30% / 45% / 60% / Multiplicative Amp Critical Chance

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ARCANE

Virtuos Ghost — Arcane

Amp Arcanes · Headshot · 15% / 30% / 45% / 60% / Increased Amp Status Chance

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ARCANE

Virtuos Trojan — Arcane

Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Viral Damage

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ARCANE

Virtuos Surge — Arcane

Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Electricity Damage

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ARCANE

Virtuos Spike — Arcane

Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Puncture Damage

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ARCANE

Virtuos Forge — Arcane

Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Heat Damage

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ARCANE

Eternal Eradicate — Arcane

Amp Arcanes · Operator Ability · + 10% / 20% / 30% / 40% / 50% / 60% Damage to Amps

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ARCANE

Eternal Logistics — Arcane

Amp Arcanes · Void Sling · + 12% / 24% / 36% / 48% / 60% / 72% Amp Ammo Efficiency

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ARCANE

Eternal Onslaught — Arcane

Amp Arcanes · Energy Depleted · + 30% / 60% / 90% / 120% / 150% / 180% Critical Chance

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ARCANE

Primary Blight — Arcane

Primary Weapon Arcanes · Weapon Toxin Status Effect · + 0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% Critical Damage and + 0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% Multishot; Stacks up to 40 times.

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ARCANE

Primary Bulwark — Arcane

Primary Weapon Arcanes · Armor Over 1,000 · +1% Damage for each unit of armor past 1,000, up to a max of +250% / +300% / +350% / +400% / +450% / +500% .

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ARCANE

Primary Compression — Arcane

Primary Weapon Arcanes · Aim · 0.2x explosion radius. / Gain / +50% / +60% / +70% / +80% / +90% / +100% Damage / and / +3.0% / +3.5% / +4.0% / +4.5% / +5.0% / +5.5% Ammo Efficiency for every 1m radius lost.

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ARCANE

Primary Crux — Arcane

Primary Weapon Arcanes · Weak Point Hit · 5% / 10% / 15% / 20% / 25% / 30% Status Chance. / 1% / 2% / 3% / 4 / 5% / 6% Ammo Efficiency. / Stacks up to 10 times.

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ARCANE

Primary Deadhead — Arcane

Primary Weapon Arcanes · Headshot Kill · 20% / 40% / 60% / 80% / 100% / 120% / Damage for Primaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier / - / - / - / - / - / -50% Recoil

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ARCANE

Primary Debilitate — Arcane

Primary Weapon Arcanes · Combined Status Effect with 10 stacks of the same combined Status Effect · Inflict one of the base Status Effects the Combined Status is composed of.

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ARCANE

Primary Dexterity — Arcane

Primary Weapon Arcanes · Melee Kill · 10% / 20% / 30% / 40% / 50% / 60% / Damage for Primaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration

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ARCANE

Primary Exhilarate — Arcane

Primary Weapon Arcanes · Weapon Impact Status Effect · + 0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2 / Energy per second; Stacks up to 3 times.

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ARCANE

Primary Frostbite — Arcane

Primary Weapon Arcanes · Cold Status Effect · + 0.5% / 1.0% / 1.5% / 2.0% / 2.5% / 3% Critical Damage and + 0.375% / 0.75% / 1.125% / 1.5% / 1.875% / 2.25% Multishot; Stacks up to 40 times.

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ARCANE

Primary Merciless — Arcane

Primary Weapon Arcanes · Kill · 5% / 10% / 15% / 20% / 25% / 30% / Damage for Primaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed

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ARCANE

Primary Obstruct — Arcane

Primary Weapon Arcanes · Weapon Magnetic Status Effect · Jam enemy weapons

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ARCANE

Primary Overcharge — Arcane

Primary Weapon Arcanes · At or above 90% Energy · Gain 35% of Max Energy as Multishot , capped at / 100% / 150% / 200% / 250% / 300% / 350% .

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ARCANE

Primary Plated Round — Arcane

Primary Weapon Arcanes · Reload · Increased damage per round loaded based on max magazine size.

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ARCANE

Fractalized Reset — Arcane

Primary Weapon Arcanes · Ability Cast · + 40% / 80% / 120% / 160% / 200% / 240% Reload Speed.

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ARCANE

Longbow Sharpshot — Arcane

Primary Weapon Arcanes · On Bow Headshot · 50% / 100% / 150% / 200% / 250% / 300% Damage Bonus

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ARCANE

Shotgun Vendetta — Arcane

Primary Weapon Arcanes · On Shotgun Kill within 5 meters · + 30% / 60% / 90% / 120% / 150% / 180% Multishot and + 12.5% / 25% / 37.5% / 50% / 62.5% / 75% Reload Speed

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ARCANE

Secondary Cryogenic — Arcane

Secondary Weapon Arcanes · Puncture Status Effect · Apply 1 / 1 / 2 / 2 / 3 / 3 Cold stacks on nearby enemies.

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ARCANE

Secondary Deadhead — Arcane

Secondary Weapon Arcanes · Headshot Kill · 20% / 40% / 60% / 80% / 100% / 120% / Damage for Secondaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier - / - / - / - / - / -50% Recoil

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ARCANE

Secondary Dexterity — Arcane

Secondary Weapon Arcanes · Melee Kill · 10% / 20% / 30% / 40% / 50% / 60% / Damage for Secondaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration

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ARCANE

Secondary Encumber — Arcane

Secondary Weapon Arcanes · Status Effect · Inflict second random status effect

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ARCANE

Secondary Enervate — Arcane

Secondary Weapon Arcanes · Hit · 10% Flat Critical Chance; stacks infinitely until reset.

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ARCANE

Secondary Fortifier — Arcane

Secondary Weapon Arcanes · Hit · Steal 1 Overguard per 100 Damage / x3 / x4 / x5 / x6 / x7 / x8 Damage to Overguard

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ARCANE

Secondary Irradiate — Arcane

Secondary Weapon Arcanes · Hit Enemy afflicted with 10 stacks of Radiation · Deal 80% / 100% / 120% / 140% / 160% / 180% of the hit's damage in an AoE.

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ARCANE

Secondary Kinship — Arcane

Secondary Weapon Arcanes · Buffing Ally Warframes · 3% / 6% / 10% / 13% / 17% / 20% Critical Chance per buff

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ARCANE

Secondary Merciless — Arcane

Secondary Weapon Arcanes · Kill · 5% / 10% / 15% / 20% / 25% / 30% / Damage for Secondaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed

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ARCANE

Secondary Outburst — Arcane

Secondary Weapon Arcanes · On swapping to Secondary Weapon · Consume all Combo Counter to increase Secondary Critical Chance and Critical Damage by 5% / 7% / 9% / 12% / 16% / 20% per Combo

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ARCANE

Secondary Shiver — Arcane

Secondary Weapon Arcanes · Per Active Cold Status Effect · 7.5% / 15% / 22.5% / 30% / 37.5% / 45% Damage

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ARCANE

Secondary Surge — Arcane

Secondary Weapon Arcanes · On Ability Cast · Damage Multiplier per 200 current Energy / Max x3 / x4 / x5 / x6 / x7 / x8 Damage Multiplier

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ARCANE

Cascadia Accuracy — Arcane

Secondary Weapon Arcanes · Roll · + 50% / 100% / 150% / 200% / 250% / 300% Critical Chance on Headshots

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ARCANE

Cascadia Empowered — Arcane

Secondary Weapon Arcanes · Status Effect · Deals an extra + 250 / 350 / 450 / 550 / 650 / 750 damage matching the damage type of the Status Effect.

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ARCANE

Cascadia Flare — Arcane

Secondary Weapon Arcanes · Heat Status Effect · + 2% / 4% / 6% / 8% / 10% / 12% Damage; Stacks up to 40 times.

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ARCANE

Cascadia Overcharge — Arcane

Secondary Weapon Arcanes · While Overshields Active · + 50% / 100% / 150% / 200% / 250% / 300% Critical Chance

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ARCANE

Conjunction Voltage — Arcane

Secondary Weapon Arcanes · Electricity Status Effect · + 0.25% / 0.5% / 0.75% / 1.0% / 1.25% / 1.5% Reload Speed and + 0.5% / 1.0% / 1.5% / 2.0% / 2.5% / 3% Multishot; stacks up to 40 times.

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ARCANE

Akimbo Slip Shot — Arcane

Secondary Weapon Arcanes · While Sliding or Aim Gliding · + 15% / 25% / 35% / 45% / 55% / 65% Ammo Efficiency

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ARCANE

Melee Afflictions — Arcane

Melee Weapon Arcanes · On Knockdown , Lifted or Ragdoll · Inflict 1 / 2 / 3 / 4 / 5 / 6 additional Status Effects

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ARCANE

Melee Animosity — Arcane

Melee Weapon Arcanes · Melee Hit · 7% / 14% / 21% / 28% / 35% / 42% / Critical Chance for Heavy Attacks; Stacks up to 10 times.

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ARCANE

Melee Assimilation — Arcane

Melee Weapon Arcanes · On Shield Break · 25% / 50% / 75% / 100% / 125% / 150% / Melee Damage on Heavy Attack and Heavy Attack kills restore 5% / 10% / 15% / 20% / 25% / 30% / of max Shields for 20s.

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ARCANE

Melee Careen — Arcane

Melee Weapon Arcanes · Frozen Enemy Hit Roll · Deal 1.25x / 1.5x / 1.75x / 2.0x / 2.25x / 2.5x / damage against Frozen enemies. Rolling applies 5 / 6 / 7 / 8 / 9 / 10 stacks of Cold to enemies in an AoE.

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ARCANE

Melee Crescendo — Arcane

Melee Weapon Arcanes · Finisher Kill · 1 / 2 / 3 / 4 / 5 / 6 / Initial Combo

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ARCANE

Melee Doughty — Arcane

Melee Weapon Arcanes · Per 10% Puncture Status Chance · 0.5x / 0.6x / 0.7x / 0.8x / 0.9x / 1.0x / Critical Multiplier for every 10% Puncture Status Chance.

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ARCANE

Melee Duplicate — Arcane

Melee Weapon Arcanes · Base Critical Hit · Melee attack hits a second time.

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ARCANE

Melee Exposure — Arcane

Melee Weapon Arcanes · Ability Cast · 10% / 20% / 30% / 40% / 50% / 60% / Corrosive damage for Melees; Stacks up to 240% .

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ARCANE

Melee Fortification — Arcane

Melee Weapon Arcanes · Melee Kill · 35 / 70 / 105 / 140 / 175 / 210 Armor. Stacks indefinitely.

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ARCANE

Melee Influence — Arcane

Melee Weapon Arcanes · On Melee Electricity Status · Transfer elemental Melee Status Effects

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ARCANE

Melee Retaliation — Arcane

Melee Weapon Arcanes · Current Shields · 5% / 10% / 15% / 20% / 25% / 30% Damage for every 200 current Shields. Bonus halved for Overshields

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ARCANE

Melee Vortex — Arcane

Melee Weapon Arcanes · Melee Kill on an enemy affected by Magnetic Status · Pull in enemies

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ARCANE

Zid-An Asheir — Arcane

Tektolyst Artifact Arcanes · Tauron Strike Hit · +1% / +2% / +3% / +4% / +5% / +6% / Status Chance for all Warframe weapons per enemy hit with Tauron Strike. +3% / +6% / +9% / +12% / +15% / +18% / Tauron Strike Initial Charge.

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ARCANE

Zid-An Haras — Arcane

Tektolyst Artifact Arcanes · Tauron Strike Cast · +8% / +16% / +24% / +32% / +40% / +48% / Warframe Ammo Efficiency . +3% / +6% / +9% / +12% / +15% / +18% / Amp Ammo Efficiency.

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ARCANE

Zid-An Osbok — Arcane

Tektolyst Artifact Arcanes · Void Sling Enemy Overguard Removed · Strip 5% / 10% / 15% / 20% / +25% / 30% of enemy Overguard . +0.5x / +1.0x / +1.5x / +2.0x / +2.5x / +3.0x / Amp Critical Damage.

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ARCANE

Zid-An Sek-Eel — Arcane

Tektolyst Artifact Arcanes · Tauron Strike Cast · Become invisible +1.5% / +3% / +4.5% / +6% / +7.5% / +9% / Tauron Strike Charge Rate.

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ARCANE

Zid-An Uskos — Arcane

Tektolyst Artifact Arcanes · Operator or Tauron Strike Kill · +0.4% / +0.8% / +1.2% / +1.6% / +2.0% / +2.4% / Heat damage for for Secondary Weapons, up to a max of 250% .

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ARCANE

Molt Augmented — Arcane

Warframe Arcanes · Kill · 0.04% / 0.08% / 0.12% / 0.16% / 0.20% / 0.24% Ability Strength per kill, stacking up to 250 times (max 10% / 20% / 30% / 40% / 50% / 60%)

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ARCANE

Molt Efficiency — Arcane

Warframe Arcanes · Shield Active · 1% / 2% / 3% / 4% / 5% / 6% Duration gain per second while Shields hold (max 6% / 12% / 18% / 24% / 30% / 36%)

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ARCANE

Molt Reconstruct — Arcane

Warframe Arcanes · Ability Cast · 1 / 2 / 3 / 4 / 5 / 6 Health restored to you and allies (6m Affinity Range) per Energy spent on ability cast cost

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ARCANE

Molt Vigor — Arcane

Warframe Arcanes · Operator Ability · 15% / 21% / 27% / 33% / 39% / 45% Ability Strength

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ARCANE

Emergence Renewed — Arcane

Operator Arcanes · Energy Depleted · 50% / 100% / 150% / 200% / 250% / 300% increased Energy Regeneration for 5 Seconds

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ARCANE

Emergence Savior — Arcane

Operator Arcanes · Lethal Damage · 10% / 20% / 30% / 40% / 50% / 60% Health restored and 5 Seconds of Invulnerability

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ARCANE

Emergence Dissipate — Arcane

Operator Arcanes · Void Sling · 5 / 6 / 7 / 8 / 9 / 10 Energy per Void Mote spawned within a 10m radius on Void Sling detonation

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KIM

Arthur — KIM Guide

The Hex · A former International Crisis Response soldier: cool-headed, guarded and reluctant to share what he feels. Eleanor's twin brother, and fiercely protective of her. He calms himself by talking to an old teddy bear named "Sebastian" — learning that detail is a turning point in the relationship.

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KIM

Aoi — KIM Guide

The Hex · A curious, open-hearted young protoframe with the power to shape metal. She folds origami birds — a thousand cranes for a wish — and habitually puts her own needs after everyone else's. She comes out of the old ICR team alongside Arthur.

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KIM

Amir — KIM Guide

The Hex · Hyperactive, and passionate about writing code and tabletop roleplaying games. He describes himself as "acquired taste... like fine wine if it was filled with hyperactive bees". He handles anxiety and depression by staying busy, and has a love-hate dynamic with Quincy.

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KIM

Quincy — KIM Guide

The Hex · Street-smart, sarcastic and pragmatic; he reckons life runs on "haves. have nots. like gravity. can't escape it". He talks in Cockney slang ("garms", "peng", "m8") and uses humour to take the weight out of hard subjects.

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KIM

Lettie (Leticia) — KIM Guide

The Hex · A sharp-tongued field medic from Tenochtitlán. Under the edge there is deep tenderness and a strong spirituality rooted in Mesoamerica; she sees death ("La Flaca") as a force to be respected. Her four pet rats — Vaquero, Anita, Neenah and Tláloc — are her emotional anchor.

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KIM

Eleanor — KIM Guide

The Hex · A former English journalist infected with Techrot. She is telepathic but chooses to type anyway, because for her it is a matter of "control and art". Arthur's twin sister. She admits that she is the one who named the thing eating the city — and eating her — "Techrot".

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KIM

Flare — KIM Guide

The Roundtable · An emotional, plain-spoken musician protoframe wrestling with self-destructive thoughts. The core conflict is that they share a body with **Lizzie**, an entity born of their infested blood — Flare sees her as a threat, while Lizzie calls herself "Our Other Half" and occasionally takes over Flare's messages.

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KIM

Minerva and Velimir — KIM Guide

The Roundtable · Former special forces soldiers, this couple is now married "on paper only". **Minerva** is disciplined, direct and unwilling to share anything "classified"; **Velimir** copes through humour and is the more social, looser of the two. Losing their adopted daughter **Neci Rusalka** to a cult (Scaldra) broke the relationship apart.

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KIM

Kaya — KIM Guide

The Roundtable · A nineteen-year-old prodigy, fixated on travelling through time to escape 1999. A past violation of her privacy — a leaked private recording — is why she hides behind the alias "Nova". She starts cold and hostile, then becomes vulnerable and opens up to real friendship at higher ranks.

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KIM

Marie Leroux — KIM Guide

Devil's Triad · A devout nun in a wheelchair, sworn to Cardinal Dimanche (Albrecht Entrati). She believes in Sol and Lua, and drops into French often. Lyon's older sister; she does everything she can to protect him, and carries a clear distrust of Roathe.

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KIM

Lyon — KIM Guide

Devil's Triad · A complicated priest and scholar. He reads as sardonic and distant, but carries real compassion under the surface. He has visions, a crisis of faith, and a habit of self-harm inherited from a religious tradition of flagellation.

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KIM

Roathe — KIM Guide

Devil's Triad · A sophisticated Orokin protoframe who introduces himself as the "Devil of Tau" — charismatic but manipulative, and once in the service of Executor Nitokh. His opening offer is purely transactional: reconcile Loid with the Entrati family above, and in return he will help you recover your erased memories.

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KIM

Loid — KIM Guide

Special · An artificial intelligence stationed at Sanctum Anatomica. He is uncomfortable making contact over an unofficial channel, but in a genuine emergency he would rather reach the Drifter anyway. Working with Roathe, Marie and Lyon, he tracks the missing protoframe parts and the hidden plans around the Entrati family.

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