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Warframe Universe: Main Story
Read the main narrative season by season, from the Golden Age to Tau.
Open the page ↗ LOREWarframe Universe: Characters
Explore the histories, the bonds and the shifting loyalties of the cast.
Open the page ↗ LOREWarframe Universe: Groups and Factions
Study the empires, families and armies, and the conflicts between them.
Open the page ↗ LOREWarframe Universe: Planets and Regions
Travel the layers of the Origin System, the Void, Duviri, Höllvania and Tau.
Open the page ↗ LOREWarframe Universe: Terms and Concepts
Unpack ideas like Eternalism, Transference, Continuity and the Void.
Open the page ↗ LORESeason I: Orokin, Sentients and Tenno
A grand design running from the height of the Origin System to Tau; an empire broken by the Void, the Sentients and the birth of the Tenno.
Open the page ↗ LORESeason II: The Long Sleep and the Waking
The silence left behind by the empire, the new powers rising in it, and old warriors woken by the call of Lotus.
Open the page ↗ LORESeason III: Lotus, Ballas and The New War
The Operator's will, Ballas's betrayal, and the New War that changed the fate of the Origin System.
Open the page ↗ LORESeason IV: Zariman, the Void and Duviri
Two lives tied together through the Drifter, Dominus Thrax and Eternalism, and one impossible kingdom.
Open the page ↗ LORESeason V: Albrecht Entrati and The Indifference
A struggle with guilt, science and cosmic indifference, running from the first Void journey to the Kalymos Sequence.
Open the page ↗ LORESeason VI: Warframe: 1999
In Höllvania's neon dark: the Hex, the Protoframes, and the last night of a year that will not stop repeating.
Open the page ↗ LORESeason VII: The Old Peace and Tau
Perita's suppressed memories, the Devil's Triad, and the broken road that finally reaches Tau.
Open the page ↗ LOREThe Orokin Empire: The shadow growing beneath the gold
Explore the magnificent technology of the Orokin Golden Age, its merciless class order, and the crisis that drove the Origin System towards the Tau project.
Open the page ↗ LOREAlbrecht Entrati and the Void: The first look beyond the wall
Read about Albrecht Entrati's obsession with proving the Void, the Seriglass Bell experiment, and humanity's first crossing — the one that changed reality.
Open the page ↗ LOREThe Tau Colonisation Project: The grand design between the stars
Explore the Orokin decision to colonise Tau, the stages of The Plan, and the dangerous road that led to the Sentients and the Zariman.
Open the page ↗ LOREThe Making of the Sentients: From flawless workers to a free people
Learn how the adaptive machines the Orokin built to transform Tau became the Sentient people.
Open the page ↗ LOREThe Sentient Voyage to Tau: A new people born between the stars
Discover how the Sentients gained consciousness, family and a homeland on the voyage to Tau.
Open the page ↗ LOREThe Sentient Rebellion and the Conflict over Tau: The first fire of the Old War
Learn why the Sentients declared war on the Orokin and how the Old War drained the Origin System.
Open the page ↗ LOREZariman Ten Zero: The lost ship that was bound for paradise
Follow the Zariman colony ship: its Tau mission, its catastrophic voyage, and the truth erased from the official record.
Open the page ↗ LOREThe Void Accident and the Zariman Children: A promise given on the other side of the wall
Learn how the Zariman children survived the Void disaster, where their powers came from, and the two outcomes of a mysterious bargain.
Open the page ↗ LOREThe Birth of the Tenno: From feared children to the hope of an empire
Learn why the Orokin named the Zariman children Tenno, and how they were moved to the centre of the war.
Open the page ↗ LOREMargulis and the Zariman Children: A mother's face, an empire's verdict
Explore Margulis's struggle to protect the Tenno, her work on Transference, and the road to her execution.
Open the page ↗ LOREThe Birth of the Warframe Project: Human beings, Infestation and bodies made for war
Learn how the Helminth process turned people into Warframes, and how the Orokin joined their failed soldiers to the Tenno.
Open the page ↗ LOREThe Bond Between Tenno and Warframe: Dream, empathy and a second body
Discover how Transference binds a Tenno to a Warframe, and why that relationship is no simple remote control.
Open the page ↗ LOREThe Fall of the Orokin Empire: When the Naga drums fell silent
Learn why the Tenno turned on the Orokin rulers at their victory ceremony, and how the Golden Age ended in a single night.
Open the page ↗ LOREThe Long Sleep of the Tenno: The Moon in the Void, the warriors in a dream
Learn how Lotus hid the Tenno, how Cryosleep differs from the Somatic dream, and why the Origin System forgot them.
Open the page ↗ LOREThe Rise of the Grineer and the Corpus: Slaves without masters, merchants without limits
Discover how the Grineer Empire and the Corpus trade order became the two great powers of the Origin System in the post-Orokin vacuum.
Open the page ↗ LOREThe Awakening of the Tenno: The first breath of a forgotten warrior
Learn how the Tenno returned to the modern Origin System across Awakening and Vor's Prize, and made their first free choice.
Open the page ↗ LORENatah: The name Lotus thought she had forgotten
Learn from the Natah quest about Lotus's Sentient origin, Hunhow's return, and how a mission became a choice about motherhood.
Open the page ↗ LOREThe Second Dream: The child behind the Warframe
Follow Hunhow and the Stalker's hunt for the Reservoir, the return of Lua, and the Operator waking from the dream for the first time.
Open the page ↗ LOREThe Truth of the Operator: An identity stepping out of the dream
Learn the Operator's origin, how they differ from a Warframe, and how Tenno identity was rebuilt after The Second Dream.
Open the page ↗ LOREThe War Within: Taking back body and will
Read about the Grineer Queens' Continuity plan, Teshin's trials, and the Operator learning to wield Void power in their own body.
Open the page ↗ LOREChimera Prologue: The Sentient-killing blade Ballas offered
Learn how Ballas returned in altered form after Lotus's departure, and why he gave the Tenno the Paracesis.
Open the page ↗ LOREErra: The brother remembered as dead
Examine Erra's return, Natah's contradictory memories of the Old War, and the Sentient army preparing for The New War.
Open the page ↗ LOREThe Maker: The moment the slave stood up
Unpack the Maker scene: Natah's mother Praghasa, the pressure Erra applies, and Ballas's real position.
Open the page ↗ LORERising Tide: The waking of a ship left over from the Old War
Read about rebuilding the Railjack, Cephalon Cy's lost crew, and the Tenno preparing for the coming Sentient war.
Open the page ↗ LOREThe New War: A system torn apart under Narmer
Read in detail about the Sentient invasion, Ballas's Narmer order, the Drifter's arrival, and the finale in which Lotus chooses her own identity.
Open the page ↗ LOREThe Truth of the Zariman: The door still open after the accident
Learn how the Zariman is wedged between the Void and reality, where the Holdfasts came from, and why the Chrysalith matters.
Open the page ↗ LOREAngels of the Zariman: A Void siege in the old home
Read about the alliance with the Holdfasts, the Void Angel threat, and why the Zariman has to be defended for the Origin System's sake.
Open the page ↗ LOREThe Man in the Wall / The Indifference: The indifference looking out of the Void
Examine the known appearances of The Man in the Wall and the name The Indifference, keeping firm canon apart from theory.
Open the page ↗ LOREThe Duviri Paradox: Drifter and Dominus Thrax: An endless kingdom born from a storybook
Read about the Drifter's loop of death in Duviri, the world that shifts with Dominus Thrax's moods, and the breaking of the paradox.
Open the page ↗ LOREHow Do the Operator and the Drifter Exist in One Story?: The rescued child, the adult who stayed aboard
Learn plainly why the Operator and the Drifter are not alternate-timeline copies but two real outcomes of the Zariman bargain.
Open the page ↗ LOREDuviri's Connection to the Zariman and the Void: Where fear turned into a country
Discover how the Tales of Duviri, Conceptual Embodiment and the Drifter's trauma created a Void kingdom.
Open the page ↗ LOREThe Zariman's Broken Paths: Realities opening onto one another in the same ship
Learn how the Zariman's space fractured in the Void, the paths that open onto Duviri, and why time does not run in a straight line aboard.
Open the page ↗ LOREThe Void's Effect on the Tenno: Power, wound, and a bargain still open
Learn the powers the Void gives the Tenno, its emotional effect, and the limits of the continuing bond with The Man in the Wall.
Open the page ↗ LOREEternalism: Where does the possibility you did not choose go?
Work through Warframe's idea of Eternalism clearly, from the lesson in a Zariman classroom to the Operator and the Drifter.
Open the page ↗ LOREThe Two Separate Roads of Operator and Drifter: A child soldier and an adult out of the loop
Compare the Operator and the Drifter: their shared origin, their different upbringings, their powers and how they see the world.
Open the page ↗ LOREThe Duviri – Zariman – Void Link: One map of the paradox
Bring the relationship between Duviri, the Zariman, the Void, the Operator and the Drifter together, chronologically and conceptually, in one chapter.
Open the page ↗ LOREAlbrecht Entrati: The First Journey into the Void: The day science first opened the door
Read in detail about Albrecht Entrati's Void research, the bell experiment, and the consequences of meeting his own face on his return.
Open the page ↗ LOREAlbrecht and the Man in the Wall: The endless doubt a reflection left behind
Unpack Albrecht's doppelgänger encounter, the significance of the severed finger, and the defence he built against The Man in the Wall.
Open the page ↗ LOREThe Kalymos Sequence: A counter-plan left for centuries later
Learn how the plan Albrecht called the Kalymos Sequence binds the Tenno, Loid, the Vessels and 1999 together.
Open the page ↗ LOREWhispers in the Walls: Albrecht's Laboratories: The Murmur waking behind the walls
Read Whispers in the Walls in detail: Loid's waking, the vast Vessels, the Cavia, and the assault of The Indifference.
Open the page ↗ LORELoid and Albrecht's Past: The century-long weight of an unspoken love
Learn about the partnership between the human Loid and Albrecht Entrati, their separation, and why an emotional bond matters against The Indifference.
Open the page ↗ LOREThe Story of the Cavia: Laboratory animals who came back from the Void speaking
Learn how Fibonacci, Tagfer and Bird 3 became the Cavia, what the loss of Minn meant, and their complicated bond with Albrecht.
Open the page ↗ LOREThe Murmur and The Indifference: Indifference's hand reaching into reality
Learn the anatomy and purpose of The Murmur, and why The Indifference leaks into reality as stone, hands and eyes.
Open the page ↗ LOREWhy Did Albrecht Go to 1999?: The last year The Indifference could not reach
Work out why Albrecht chose 1999, the limits of his time travel, and the real objective of the Protoframe experiment.
Open the page ↗ LOREThe Lotus Eaters: The Crossing into 1999: The call Lotus heard, the road the Drifter chose
Learn how the short quest The Lotus Eaters brings Lotus, The Man in the Wall and the Drifter together at the door to 1999.
Open the page ↗ LOREHöllvania and the World of 1999: A city put under quarantine on the last night of the year
Explore Höllvania's 1999 crisis, the Techrot outbreak, Scaldra rule, and its culture on the threshold of Y2K.
Open the page ↗ LOREWho Are The Hex?: Six soldiers, six wounds, one refuge
Learn the roles of Arthur, Aoi, Amir, Lettie, Quincy and Eleanor, their Warframe counterparts, and the quarrelsome bond that holds the Hex together.
Open the page ↗ LOREWhat Is a Protoframe?: A Warframe transformation that keeps a human face
Learn plainly the biological origin of the Protoframes, their link to Warframes, and why they differ from the Gemini appearance.
Open the page ↗ LORETechrot and Scaldra: The two fronts of outbreak and quarantine
Learn about the Techrot ecosystem in Höllvania, Scaldra's Efervon army, and why the Hex fight both sides.
Open the page ↗ LOREAlbrecht's 1999 Plan: The line between sacrificing a city and saving it
Work through Albrecht's plan for the reactor, the Hex, the time loop and The Indifference, separating firm knowledge from open questions.
Open the page ↗ LOREThe Hex: The Drifter and the Time Loop: A second chance learned in Duviri
Learn how the Drifter recognised the 1999 loop, why the KIM relationships changed the finale, and what a second chance costs.
Open the page ↗ LOREThe Hex Finale and the Breaking of the Loop: A family that survived New Year
Read in detail how all six members survive in the true Hex finale, Albrecht's departure, and the new state of 1999.
Open the page ↗ LORETechrot Encore: The Story Continues in Höllvania: New Protoframes and the outbreak’s second act
Learn about Flare, Minerva, Velimir and Kaya, about Temple, and where the new Höllvania missions sit in the story.
Open the page ↗ LORETechnocyte Coda and the New Threat of 1999: Infested rivals born from On-lyne's data
Learn the origin of Technocyte Coda, the On-lyne copies, the Virality hunt, and where the Infested Adversary system sits in the story.
Open the page ↗ LOREThe Old Peace: War memories suppressed on Tau
Read how The Old Peace takes the Operator back into their Tau memories, follows Albrecht's trail, and opens a new conflict for the future.
Open the page ↗ LOREThe Perita Rebellion and the Anarch Dax: Warriors defying orders in the trenches of Tau
Learn about the Anarch Dax rebellion in the Perita Rebellion memories, the Operator's battles on Tau, and why remembering becomes a weapon.
Open the page ↗ LOREThe Orokin–Sentient Peace: A fragile agreement built inside a war
In the canon opened by The Old Peace, learn why the peace between Orokin and Sentients did not last, and what it cost the Dax and the Tenno.
Open the page ↗ LOREThe Devil's Triad: Three lives joined in Roathe's Infernum
Learn about the Devil's Triad — Marie Leroux, Lyon Allard and Roathe — the Uriel connection, and the memory layers of Descendia.
Open the page ↗ LOREAlbrecht's Dark Refractory: XX99 and Tau: The machine that turns memory into a passage
Learn the two memory roads the Dark Refractory opens for the Operator and the Drifter, the XX99 marker, and Albrecht's trail to Tau.
Open the page ↗ LOREThe Road to Tau: A return to the objective at the beginning
Complete the Warframe main story's road to Tau, from Orokin colonisation to The Old Peace, with what we know today and the future left open.
Open the page ↗ LORELotus / Natah — Warframe Universe
A struggle over identity, motherhood and will, running from the Sentient Natah to Lotus, guide of the Tenno.
Open the page ↗ LOREOperator — Warframe Universe
The Tenno child who survived the Zariman Ten Zero and channels Void power through a Warframe.
Open the page ↗ LOREDrifter — Warframe Universe
The adult possibility who stayed on the Zariman, grew up in Duviri and learned to break its loops.
Open the page ↗ LOREAlbrecht Entrati — Warframe Universe
The scientist who proved the Void, made first contact with The Indifference and set the Kalymos Sequence in motion.
Open the page ↗ LOREBallas — Warframe Universe
Architect of the Warframe project, the Orokin Executor who turned love for Margulis into ownership and founded Narmer.
Open the page ↗ LOREMargulis — Warframe Universe
The Archimedean who protected the Zariman children, developed the Transference treatment and defied Orokin judgement.
Open the page ↗ LORETeshin — Warframe Universe
Caught between Dax obedience and personal honour; the warrior who helped both Operator and Drifter claim their own will.
Open the page ↗ LOREHunhow — Warframe Universe
Father of Natah and Erra; the great Sentient mind of the Old War and the voice of a family anger that outlived defeat.
Open the page ↗ LOREOrdis — Warframe Universe
The Cephalon running the Tenno's Orbiter, carrying loyalty and guilt beneath a shattered Ordan Karris past.
Open the page ↗ LOREStalker — Warframe Universe
The hunter carrying vengeance for the night of the Naga Drums, fleeing the resemblance between the Tenno and himself.
Open the page ↗ LOREArthur Nightingale — Warframe Universe
Leader of the Hex on the Excalibur line; a Protoframe caught between duty, family and distrust of Albrecht.
Open the page ↗ LOREEleanor Nightingale — Warframe Universe
The Nyx Protoframe who can hear the Techrot mind; a journalist watched warily even by her own team for standing closest to the enemy.
Open the page ↗ LOREThe Orokin Empire — Warframe Universe
An ancient empire whose scientific splendour rested on body theft, genetic slavery and absolute class power.
Open the page ↗ LORETenno — Warframe Universe
The independent warrior community formed when the Zariman children bonded with Warframe bodies through Transference.
Open the page ↗ LOREThe Sentients — Warframe Universe
Adaptive machines built to prepare Tau that became a conscious people during the voyage.
Open the page ↗ LOREThe Grineer Empire — Warframe Universe
The force that grew from Orokin worker clones into the expansionist military empire of the Kuva Queens.
Open the page ↗ LOREThe Corpus — Warframe Universe
A technological power that turned trade, robot armies and debt relations into a religious doctrine of profit.
Open the page ↗ LOREInfested / Techrot — Warframe Universe
A Technocyte-born ecosystem that converts flesh, machinery and cultural data within a single contagion.
Open the page ↗ LOREThe Hex — Warframe Universe
The quarrelsome family of six Protoframes caught in Höllvania between the Techrot and the Scaldra.
Open the page ↗ LORECavia — Warframe Universe
The animals who gained intelligence and speech in Albrecht's Void experiment, and who carry its grief together.
Open the page ↗ LOREThe Murmur — Warframe Universe
The combat manifestations through which The Indifference reaches into reality as stone, hands, eyes and missing anatomy.
Open the page ↗ LOREThe Holdfasts — Warframe Universe
Echoes of the dead Zariman crew, sustained by the Void, and the ship's present-day defenders.
Open the page ↗ LOREThe Origin System — Warframe Universe
The home star system where the Grineer, Corpus, Tenno and independent communities live atop the Orokin inheritance.
Open the page ↗ LORELua — Warframe Universe
The Orokin lunar centre, hiding place of the Tenno Reservoir, and the lost world Lotus carried into the Void.
Open the page ↗ LOREThe Void — Warframe Universe
Where time, space, feeling and thought disobey known physics; the shared source of both power and threat.
Open the page ↗ LOREZariman Ten Zero — Warframe Universe
The ship that carried colonists for Tau, was lost in a Void accident and became a stopper between two realities.
Open the page ↗ LOREDuviri — Warframe Universe
The kingdom that took shape inside the Void out of the Drifter's fear and the Tales of Duviri, and shifts with feeling.
Open the page ↗ LOREDeimos and the Sanctum Anatomica — Warframe Universe
The Entrati family's Infested moon, with Albrecht's laboratories and the Murmur battleground hidden beneath it.
Open the page ↗ LOREHöllvania — Warframe Universe
The city locked into the last days of 1999 by the Techrot outbreak, the Scaldra quarantine and Albrecht's plan across time.
Open the page ↗ LOREThe Tau System — Warframe Universe
The target of Orokin colonisation, the homeland the Sentients built, and the Tenno's suppressed Old War past.
Open the page ↗ LORECetus and the Plains of Eidolon — Warframe Universe
The market where the Ostron live beneath the Tower of the Unum, and the plain roamed by shattered Sentient Eidolons.
Open the page ↗ LOREFortuna and the Orb Vallis — Warframe Universe
The underground city of the Solaris workers living under Corpus debt, and the terraformed valley of Venus.
Open the page ↗ LOREThe Void — Warframe Universe
Obeying none of the rules of normal space, time or causality; the shared ground of Tenno power and the Indifference threat.
Open the page ↗ LORETransference — Warframe Universe
The process that lets one consciousness form a sensory and motor bond with another body or structure.
Open the page ↗ LOREEternalism — Warframe Universe
The model of time in which outcomes ruled out by a choice can go on existing as other real possibilities.
Open the page ↗ LOREContinuity — Warframe Universe
The transfer of mind by which an Orokin consciousness seizes another body through Kuva and continues its life.
Open the page ↗ LOREConceptual Embodiment — Warframe Universe
The turning of intense thought, feeling and narrative pattern into physical, persistent reality inside the Void.
Open the page ↗ LORETechnocyte — Warframe Universe
The family of contagions able to rearrange living tissue and technology, branching into Infested, Helminth and Techrot forms.
Open the page ↗ LOREWarframe — Warframe Universe
A biological war body of human origin transformed by the Helminth, and the Tenno's partner in Transference.
Open the page ↗ LOREProtoframe — Warframe Universe
A Warframe-linked human transformed by Albrecht's Helminth serum in 1999, keeping their face and individual mind.
Open the page ↗ LOREKuva and Requiem — Warframe Universe
Kuva, which carries the bonds of mind, body and immortality, and Requiem, the language that reads and breaks them.
Open the page ↗ LOREThe Focus Schools — Warframe Universe
The five schools that direct Tenno Void power into philosophies of attack, protection, movement, endurance and energy.
Open the page ↗ LORECephalon — Warframe Universe
A being in which a human consciousness or a designed personality is turned into digital function, often as an Orokin punishment.
Open the page ↗ LOREReliquary Drive — Warframe Universe
The travel mechanism at the heart of the Railjack and Void transit, tied to the finger severed from The Man in the Wall.
Open the page ↗ EVENTOperation: Plague Star
You poison the Infested boil that has crashed into the Plains of Eidolon and put down the Hemocytes that crawl out of it. The reward currency is standing: Plague zaw parts, the Ghoulsaw and the Exodia arcanes all come from Nakak in exchange for it.
Open the page ↗ MAPSPlains of Eidolon Interactive Map
Find caves, Cetus Wisp spawns, fishing waters, Eidolon lures and exploration pieces on a single map. Regions, Caves, Cetus Wisp, Fishing, Eidolon Lure, Grineer Camps, Lore Fish, Blinkpad, Bounty Consoles, Landmarks
Open the page ↗ MAPSOrb Vallis Interactive Map
Toroid routes, fishing and mining spots, K-Drive races, memory fragments and Somachord scans in one place. Regions, Toroids, Toroid Caves, Toroid Fishing Caves, Fishing, Recommended Fishing Spots, Mining, K-Drive Races, Memory Fragments, Somachord, Fishing Cave, Blinkpad, Corpus Bases, Orb Bosses
Open the page ↗ MAPSCambion Drift Interactive Map
Isolation Vault entrances, Mother bounties, fallen Necramechs, Esophage travel points and race starts. Regions, Caves and Vaults, Mother Bounties, Necramech, Fast Travel, K-Drive Races, Requiem Obelisks, Blinkpad
Open the page ↗ MAPSDuviri Interactive Map
Explore Materliths, caves, Enigmas, resources and Lost Islands fragments across Duviri. Materliths, Caves, Enigmas · Solo, Enigmas · Co-op, Maw feeding, Resources, Lost Islands fragments, Acrithis, Characters, Komi, Shawzin, Tamm herding, Undercroft, Somachord, Zariman tablets
Open the page ↗ TOOLSProgenitor Finder
Warframe → element pairings for Kuva and Tenet weapons.
Open the page ↗ TOOLSHelminth Guide
Compare subsumable abilities, their roles and their augments.
Open the page ↗ TOOLSMod Finder
Search a mod by enemy, mission, rotation and drop chance.
Open the page ↗ TOOLSRequiem Tracker
Track Lich and Sister cipher attempts on your device only.
Open the page ↗ TOOLSElement Combiner
Combine base elements and see the damage type they produce.
Open the page ↗ TOOLSDon't Sell This
Check which gear is used as a crafting ingredient elsewhere.
Open the page ↗ TOOLSSystem Unlocks
Follow the quest chains and what each major system unlocks.
Open the page ↗ TOOLSMastery Planner
Plan a target rank and the points left in unranked gear.
Open the page ↗ TOOLSCompanion Finder
Acquisition routes for Sentinels, Beasts, Hounds and the rest.
Open the page ↗ TOOLSForma Calculator
Work out the total build materials each Forma type needs.
Open the page ↗ TOOLSFaction Weaknesses
A practical damage-type summary against current enemy factions.
Open the page ↗ TOOLSHidden Mastery Weapons
Check the weapons your profile does not show and how to get each one.
Open the page ↗ TOOLSArcane Finder
Search Warframe, Zaw, Amp and weapon arcanes by trigger, chance and effect.
Open the page ↗ WARFRAMEWhere does Ash drop?
Empyrean · Defense / Survival / Extermination / Volatile missions ( Rotation A) / Neptune Proxima / (Neuroptics) Pluto Proxima / (Chassis) Venus Proxima / (Systems)
Open the page ↗ WARFRAMEWhere does Atlas drop?
Eris · Jordas Golem Assassination
Open the page ↗ WARFRAMEWhere does Banshee drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Baruuk drop?
Venus · Fortuna
Open the page ↗ WARFRAMEWhere does Caliban drop?
Earth / Venus · Plains of Eidolon / Orb Vallis / ( Narmer Bounties ) / Level 50-70
Open the page ↗ WARFRAMEWhere does Chroma drop?
Saturn Uranus Neptune · Uranus Junction / (Neuroptics) Neptune Junction / (Chassis) Pluto Junction / (Systems)
Open the page ↗ WARFRAMEWhere does Citrine drop?
Mars Deimos · Tyana Pass / ( Rotation C) Necralisk
Open the page ↗ WARFRAMEWhere does Cyte-09 drop?
Höllvania Central Mall · Bounties / Central Mall (Garage Bounty Board)
Open the page ↗ WARFRAMEWhere does Dagath drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Dante drop?
Deimos · Armatus Disruption ( Rotation C) Sanctum Anatomica
Open the page ↗ WARFRAMEWhere does Ember drop?
Saturn · Tethys
Open the page ↗ WARFRAMEWhere does Equinox drop?
Uranus · Titania
Open the page ↗ WARFRAMEWhere does Excalibur drop?
Mars · War
Open the page ↗ WARFRAMEWhere does Excalibur Umbra drop?
- · -
Open the page ↗ WARFRAMEWhere does Follie drop?
Venus · Follie's Hunt
Open the page ↗ WARFRAMEWhere does Frost drop?
Ceres · Exta
Open the page ↗ WARFRAMEWhere does Gara drop?
Earth · Plains of Eidolon Bounties / Level 5-40
Open the page ↗ WARFRAMEWhere does Garuda drop?
Venus · Orb Vallis Bounties / Level 5-40
Open the page ↗ WARFRAMEWhere does Gauss drop?
Sedna · Kappa / ( Rotation C)
Open the page ↗ WARFRAMEWhere does Grendel drop?
Europa · Archaeo-freighter / (Neuroptics) Icefields of Riddah / (Chassis) Mine of Karishh / (Systems)
Open the page ↗ WARFRAMEWhere does Gyre drop?
Zariman Ten Zero · Zariman Bounties / Level 50 - 55 / (Neuroptics) Level 60 - 65 / (Chassis) Level 70 - 75 / (Systems) Level 90 - 95/110 - 115 / (Blueprint)
Open the page ↗ WARFRAMEWhere does Harrow drop?
- · Pago, Kuva Fortress / (Neuroptics) Corrupted enemies / (Chassis) Defection ( Rotation C) / (Systems)
Open the page ↗ WARFRAMEWhere does Hildryn drop?
Venus · Orb Vallis
Open the page ↗ WARFRAMEWhere does Hydroid drop?
Earth · Oro
Open the page ↗ WARFRAMEWhere does Inaros drop?
Mars · Ara
Open the page ↗ WARFRAMEWhere does Ivara drop?
- · Spy Mission Reward / (All Three Vaults) / Level ≥ 25 / (Blueprint) / (Neuroptics) Level 15 - 25 / (Chassis) Level 1 - 15 / (Systems)
Open the page ↗ WARFRAMEWhere does Jade drop?
Uranus Earth · Brutus Drifter Camp
Open the page ↗ WARFRAMEWhere does Khora drop?
Relay · Sanctuary Onslaught
Open the page ↗ WARFRAMEWhere does Koumei drop?
Earth · Saya's Visions Cetus
Open the page ↗ WARFRAMEWhere does Kullervo drop?
Zariman Ten Zero · Dormizone
Open the page ↗ WARFRAMEWhere does Lavos drop?
Deimos · Necralisk
Open the page ↗ WARFRAMEWhere does Limbo drop?
- · -
Open the page ↗ WARFRAMEWhere does Loki drop?
Neptune · Psamathe
Open the page ↗ WARFRAMEWhere does Mag drop?
Phobos · Illiad
Open the page ↗ WARFRAMEWhere does Mesa drop?
Eris · Mutalist Alad V / Assassination
Open the page ↗ WARFRAMEWhere does Mirage drop?
- · -
Open the page ↗ WARFRAMEWhere does Nekros drop?
Deimos · Magnacidium
Open the page ↗ WARFRAMEWhere does Nezha drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Nidus drop?
Eris · Oestrus / ( Rotation C)
Open the page ↗ WARFRAMEWhere does Nokko drop?
Venus · Deepmines Bounties / Fortuna
Open the page ↗ WARFRAMEWhere does Nova drop?
Europa · Naamah
Open the page ↗ WARFRAMEWhere does Nyx drop?
- · -
Open the page ↗ WARFRAMEWhere does Oberon drop?
Empyrean · Points of Interest / Earth Proxima / (Neuroptics) Saturn Proxima / (Chassis) Earth Proxima / (Systems)
Open the page ↗ WARFRAMEWhere does Octavia drop?
- · Deimos Survival / ( Rotation C) / (Neuroptics) Lua Music Puzzle Room / (Chassis) Lua Crossfire Cache / ( Rotation A) / (Systems)
Open the page ↗ WARFRAMEWhere does Oraxia drop?
Duviri · Isleweaver
Open the page ↗ WARFRAMEWhere does Protea drop?
- · Granum Void / ( Rotation C) / Normal (Granum Crown) / (Neuroptics) Extended (Exemplar Granum Crown) / (Chassis) Nightmare (Zenith Granum Crown) / (Systems)
Open the page ↗ WARFRAMEWhere does Qorvex drop?
Deimos · Sanctum Anatomica Bounties (Level 55-80)
Open the page ↗ WARFRAMEWhere does Revenant drop?
Earth · Plains of Eidolon Bounties / Level 20-60
Open the page ↗ WARFRAMEWhere does Rhino drop?
Venus · Fossa
Open the page ↗ WARFRAMEWhere does Saryn drop?
Sedna · Merrow
Open the page ↗ WARFRAMEWhere does Sevagoth drop?
Empyrean · Void Storm / Neptune Proxima Pluto Proxima Veil Proxima
Open the page ↗ WARFRAMEWhere does Sirius & Orion drop?
Uranus Proxima · Scoria's Angel or The Kuva Wytch
Open the page ↗ WARFRAMEWhere does Styanax drop?
Earth · Drifter's Camp
Open the page ↗ WARFRAMEWhere does Titania drop?
Earth · E Prime
Open the page ↗ WARFRAMEWhere does Temple drop?
Höllvania · Stage Defense
Open the page ↗ WARFRAMEWhere does Trinity drop?
Pluto · Hades
Open the page ↗ WARFRAMEWhere does Uriel drop?
Dark Refractory Sanctum Anatomica · Descendia (reward drop tables) La Cathédrale
Open the page ↗ WARFRAMEWhere does Valkyr drop?
Jupiter · Themisto
Open the page ↗ WARFRAMEWhere does Vauban drop?
- · -
Open the page ↗ WARFRAMEWhere does Volt drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Voruna drop?
Lua Zariman Ten Zero · Yuvarium or Circulus Chrysalith
Open the page ↗ WARFRAMEWhere does Wisp drop?
Jupiter · Ropalolyst
Open the page ↗ WARFRAMEWhere does Wukong drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Xaku drop?
Deimos · Cambion Drift Bounties / Level 15-60
Open the page ↗ WARFRAMEWhere does Yareli drop?
Clan Dojo · -
Open the page ↗ WARFRAMEWhere does Zephyr drop?
Clan Dojo · -
Open the page ↗ ARCANEArcane Acceleration — Arcane
Warframe Arcanes · Critical Hit · 15% / 30% / 45% / 60% / 75% / 90% / Fire Rate to Primaries
Open the page ↗ ARCANEArcane Aegis — Arcane
Warframe Arcanes · Shield Damaged · 5% / 10% / 15% / 20% / 25% / 30% / Shield Regen/sec
Open the page ↗ ARCANEArcane Agility — Arcane
Warframe Arcanes · Damaged · 10% / 20% / 30% / 40% / 50% / 60% / Parkour Velocity
Open the page ↗ ARCANEArcane Arachne — Arcane
Warframe Arcanes · Wall Latch · 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage
Open the page ↗ ARCANEArcane Avenger — Arcane
Warframe Arcanes · Damaged · 7.5% / 15% / 22.5% / 30% / 37.5% / 45% / Critical Chance
Open the page ↗ ARCANEArcane Awakening — Arcane
Warframe Arcanes · Reload · 25% / 50% / 75% / 100% / 125% / 150% / Damage to Secondaries
Open the page ↗ ARCANEArcane Barrier — Arcane
Warframe Arcanes · Shield Damaged · Full Shield Recovery
Open the page ↗ ARCANEArcane Battery — Arcane
Warframe Arcanes · Per Armor Point · Maximum Energy / 1000 Energy Cap
Open the page ↗ ARCANEArcane Bellicose — Arcane
Warframe Arcanes · Per 250 max Health · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength; stacks up to 12x at 3000 max Health.
Open the page ↗ ARCANEArcane Blade Charger — Arcane
Warframe Arcanes · Primary Weapon Kill · 50% / 100% / 150% / 200% / 250% / 300% / Melee Damage
Open the page ↗ ARCANEArcane Blessing — Arcane
Warframe Arcanes · Health Pickup · 4 / 8 / 12 / 16 / 20 / 24 / Health
Open the page ↗ ARCANEArcane Bodyguard — Arcane
Warframe Arcanes · 6 Melee Kills in 30s · Heal Companion for / 150 / 300 / 450 / 600 / 750 / 900 Health
Open the page ↗ ARCANEArcane Camisado — Arcane
Warframe Arcanes · Attacks from summoned minions · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength on next ability cast; stacks up to 10 times. / - / - / - / - / - / +20% minion movement speed.
Open the page ↗ ARCANEArcane Circumvent — Arcane
Warframe Arcanes · Roll · Steal 25% / 30% / 35% / 40% / 45% / 50% / of enemies defenses.
Open the page ↗ ARCANEArcane Concentration — Arcane
Warframe Arcanes · Ability Cast · +10% / +20% / +30% / +40% / +50% / +60% / Ability Duration
Open the page ↗ ARCANEArcane Consequence — Arcane
Warframe Arcanes · Headshot · 10% / 20% / 30% / 40% / 50% / 60% / Parkour Velocity
Open the page ↗ ARCANEArcane Crepuscular — Arcane
Warframe Arcanes · While invisible · 5% / 10% / 15% / 20% / 25% / 30% / Ability Strength. / +0.5x / +1x / +1.5x / +2x / +2.5x / +3x / Final Critical Multiplier .
Open the page ↗ ARCANEArcane Deflection — Arcane
Warframe Arcanes · Passive · Resist Slash proc
Open the page ↗ ARCANEArcane Double Back — Arcane
Warframe Arcanes · Dodge, Double Jump, and Bullet Jump · 5% / 9% / 13% / 17% / 21% / 25% / Damage Resistance
Open the page ↗ ARCANEArcane Energize — Arcane
Warframe Arcanes · Energy Pickup · Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to user and nearby allies
Open the page ↗ ARCANEArcane Eruption — Arcane
Warframe Arcanes · Energy Pickup · Knockdown nearby Enemies
Open the page ↗ ARCANEArcane Escapist — Arcane
Warframe Arcanes · Mercy Kill · Gain 1 Escapist stack / On Fatal Damage , consume 3 stacks to avoid death and become Invulnerable / Max 9 Stacks
Open the page ↗ ARCANEArcane Expertise — Arcane
Warframe Arcanes · Passive · 50% / 60% / 70% / 80% / 90% / 100% / of Ability Strength modifiers are also applied to Max Shields.
Open the page ↗ ARCANEArcane Fury — Arcane
Warframe Arcanes · Critical Hit · 30% / 60% / 90% / 120% / 150% / 180% / Melee Damage
Open the page ↗ ARCANEArcane Grace — Arcane
Warframe Arcanes · Health Damaged · 1% / 2% / 3% / 4% / 5% / 6% / Health Regen/sec
Open the page ↗ ARCANEArcane Guardian — Arcane
Warframe Arcanes · Damaged · 150 / 300 / 450 / 600 / 750 / 900 / Armor
Open the page ↗ ARCANEArcane Healing — Arcane
Warframe Arcanes · Passive · Resist Radiation proc
Open the page ↗ ARCANEArcane Hot Shot — Arcane
Warframe Arcanes · Heat status from Ability · 1% / 2% / 3% / 4% / 5% / 6% Weapon Critical Chance / Max 50 Stacks
Open the page ↗ ARCANEArcane Ice — Arcane
Warframe Arcanes · Passive · Resist Heat proc
Open the page ↗ ARCANEArcane Ice Storm — Arcane
Warframe Arcanes · 10 Cold Status Effect · Ability Strength & Ability Duration / Max 10 / 12 / 14 / 16 / 18 / 20 Stacks
Open the page ↗ ARCANEArcane Impetus — Arcane
Warframe Arcanes · Unique Status Effects from Abilities · 1% / 2% / 3% / 4% / 5% / 6% / Ability Strength. / 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / Ability Efficiency.
Open the page ↗ ARCANEArcane Intention — Arcane
Warframe Arcanes · Per Active Channeled Ability · +40 / +80 / +120 / +160 / +200 / +250 Max Health
Open the page ↗ ARCANEArcane Momentum — Arcane
Warframe Arcanes · Critical Hit · 25% / 50% / 75% / 100% / 125% / 150% / Reload Speed on Sniper Rifles
Open the page ↗ ARCANEArcane Nullifier — Arcane
Warframe Arcanes · Passive · Resist Magnetic proc
Open the page ↗ ARCANEArcane Persistence — Arcane
Warframe Arcanes · Armor Above 700 · Cannot be hit for more than 750 / 700 / 650 / 600 / 550 / 500 Damage/s. Magnetic Status and Ability Nullifying Effects disable this protection.
Open the page ↗ ARCANEArcane Phantasm — Arcane
Warframe Arcanes · Block · 10% / 20% / 30% / 40% / 50% / 60% / Movement Speed
Open the page ↗ ARCANEArcane Pistoleer — Arcane
Warframe Arcanes · Pistol Headshot Kill · 17% / 34% / 51% / 68% / 85% / 102% / Ammo Efficiency
Open the page ↗ ARCANEArcane Power Ramp — Arcane
Warframe Arcanes · Ability Cast · +2 / +3 / +4.5 / +6 / +7.5 / +9 / Ability Strength on next Ability cast / Stacks up to 4x / Resets when the same ability is recast consecutively
Open the page ↗ ARCANEArcane Precision — Arcane
Warframe Arcanes · Headshot · 50% / 100% / 150% / 200% / 250% / 300% / Damage on Secondaries
Open the page ↗ ARCANEArcane Primary Charger — Arcane
Warframe Arcanes · Melee Kill · 50% / 100% / 150% / 200% / 250% / 300% / Damage on Primaries
Open the page ↗ ARCANEArcane Pulse — Arcane
Warframe Arcanes · Health Pickup · Replenish 50 / 100 / 200 / 300 / 400 / 500 Additional health to you and nearby allies
Open the page ↗ ARCANEArcane Rage — Arcane
Warframe Arcanes · Headshot · 30% / 60% / 90% / 120% / 150% / 180% / Damage on Primaries
Open the page ↗ ARCANEArcane Reaper — Arcane
Warframe Arcanes · Melee Kill · +4 / + 8 / +12 / +16 / +20 / +24 / Heal Rate per second / +110 / +220 / +330 / +440 / +550 / +660 / Armor
Open the page ↗ ARCANEArcane Resistance — Arcane
Warframe Arcanes · Passive · Resist Toxin proc
Open the page ↗ ARCANEArcane Rise — Arcane
Warframe Arcanes · Reload · 25% / 50% / 75% / 100% / 125% / 150% / Damage to Primaries
Open the page ↗ ARCANEArcane Sculptor — Arcane
Warframe Arcanes · Creating an object with abilities · Sets Ability Efficiency to / 125% / 135% / 145% / 155% / 165% / 175%
Open the page ↗ ARCANEArcane Steadfast — Arcane
Warframe Arcanes · Ability Cast · Next 3 abilities cost no energy
Open the page ↗ ARCANEArcane Strike — Arcane
Warframe Arcanes · Hit · 10% / 20% / 30% / 40% / 50% / 60% / Attack Speed on Melee
Open the page ↗ ARCANEArcane Tanker — Arcane
Warframe Arcanes · Archgun Equipped · 200 / 400 / 600 / 800 / 1000 / 1200 / Armor
Open the page ↗ ARCANEArcane Tempo — Arcane
Warframe Arcanes · Critical Hit · 15% / 30% / 45% / 60% / 75% / 90% / Fire Rate on Shotguns
Open the page ↗ ARCANEArcane Trickery — Arcane
Warframe Arcanes · Finisher · Become invisible
Open the page ↗ ARCANEArcane Truculence — Arcane
Warframe Arcanes · Overguard increases by 3000 · Applies 10 Viral stacks to enemies within / 5m / 10m / 15m / 20m / 25m / 30m
Open the page ↗ ARCANEArcane Ultimatum — Arcane
Warframe Arcanes · Finisher · 200 / 400 / 600 / 800 / 1000 / 1200 / Armor
Open the page ↗ ARCANEArcane Universal Fallout — Arcane
Warframe Arcanes · Radiation Status Effect · Drop Universal Orb on death
Open the page ↗ ARCANEArcane Velocity — Arcane
Warframe Arcanes · Critical Hit · 20% / 40% / 60% / 80% / 100% / 120% / Fire Rate on Secondaries
Open the page ↗ ARCANEArcane Victory — Arcane
Warframe Arcanes · Headshot · 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / Health Regen/sec
Open the page ↗ ARCANEArcane Warmth — Arcane
Warframe Arcanes · Passive · Resist Cold proc
Open the page ↗ ARCANETheorem Contagion — Arcane
Warframe Arcanes · In Zone of Residual Arcane · Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200%
Open the page ↗ ARCANETheorem Demulcent — Arcane
Warframe Arcanes · In Zone of Residual Arcane · Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x.
Open the page ↗ ARCANETheorem Infection — Arcane
Warframe Arcanes · In Zone of Residual Arcane · Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x.
Open the page ↗ ARCANEMagus Vigor — Arcane
Operator Arcanes · N/A · 100 / 200 / 300 / 400 / 500 / 600 / Increased Health
Open the page ↗ ARCANEMagus Husk — Arcane
Operator Arcanes · N/A · 50 / 100 / 150 / 200 / 250 / 300 / Increased Armor
Open the page ↗ ARCANEMagus Cadence — Arcane
Operator Arcanes · Void Sling · 15% / 30% / 45% / 60% / 75% / 90% / Increased sprint speed
Open the page ↗ ARCANEMagus Cloud — Arcane
Operator Arcanes · Void Mode · +50% / +100% / +150% / +200% / +250% / +300% / Void Sling Radius
Open the page ↗ ARCANEMagus Replenish — Arcane
Operator Arcanes · Void Sling · Heal Operator by / 5% / 10% / 15% / 20% / 25% / 30%
Open the page ↗ ARCANEMagus Elevate — Arcane
Operator Arcanes · Enter Warframe · Heal Warframe by / 50 / 100 / 150 / 200 / 250 / 300
Open the page ↗ ARCANEMagus Nourish — Arcane
Operator Arcanes · Exit Warframe · Heal Warframe by / 10 / 15 / 20 / 25 / 30 / 35 per second
Open the page ↗ ARCANEMagus Overload — Arcane
Operator Arcanes · Void Sling · Stun Robotic enemies for 3 s, which then discharge Electricity Damage dealing / 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m .
Open the page ↗ ARCANEMagus Glitch — Arcane
Operator Arcanes · Transference Static · Chance to negate Transference Static .
Open the page ↗ ARCANEMagus Revert — Arcane
Operator Arcanes · Void Sling · Next subsequent use of Void Sling within 3 s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3 s cooldown after use.
Open the page ↗ ARCANEMagus Firewall — Arcane
Operator Arcanes · Void Mode · Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle.
Open the page ↗ ARCANEMagus Drive — Arcane
Operator Arcanes · Enter Warframe · Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% .
Open the page ↗ ARCANEMagus Lockdown — Arcane
Operator Arcanes · Void Sling · Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m .
Open the page ↗ ARCANEMagus Destruct — Arcane
Operator Arcanes · Void Sling · Reduce Enemy Resistance to Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65% .
Open the page ↗ ARCANEMagus Anomaly — Arcane
Operator Arcanes · Enter Warframe · Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe.
Open the page ↗ ARCANEMagus Melt — Arcane
Operator Arcanes · Void Sling · Increase Heat Damage in Operator Mode by 30% , stacking up to 2 / 3 / 4 / 5 / 6 / 7x .
Open the page ↗ ARCANEMagus Accelerant — Arcane
Operator Arcanes · Void Sling · Reduce Enemy Resistance to Heat Damage by 12% / 25% / 37% / 50% / 60% / 65% .
Open the page ↗ ARCANEMagus Repair — Arcane
Operator Arcanes · Void Mode · Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s.
Open the page ↗ ARCANEMagus Aggress — Arcane
Operator Arcanes · On Warframe Melee Transfer · + 50% / 100% / 150% / 200% / 250% / 350% Critical Damage to Heavy Blades
Open the page ↗ ARCANEExodia Brave — Arcane
Zaw Arcanes · Heavy Attack Kill · 1.25 / 2.5 / 3.75 / 5 / Increased Energy regen
Open the page ↗ ARCANEExodia Force — Arcane
Zaw Arcanes · Status Effect · Burst inflicted target for / 50% / 100% / 150% / 200% / weapon damage
Open the page ↗ ARCANEExodia Hunt — Arcane
Zaw Arcanes · Slam Attack · Pull in nearby enemies
Open the page ↗ ARCANEExodia Might — Arcane
Zaw Arcanes · Finisher · 7.5% / 15% / 22.5% / 30% / Additional Lifesteal
Open the page ↗ ARCANEExodia Triumph — Arcane
Zaw Arcanes · Hit · 12.5% / 25% / 37.5% / 50% / Additional Combo Count Chance
Open the page ↗ ARCANEExodia Valor — Arcane
Zaw Arcanes · Hit Lifted Enemy · 50% / 100% / 150% / 200% / Additional Combo Count Chance
Open the page ↗ ARCANEExodia Contagion — Arcane
Zaw Arcanes · Air Attack 1 · 100% / 200% / 300% / 400% projectile damage after 30m
Open the page ↗ ARCANEExodia Epidemic — Arcane
Zaw Arcanes · Slam Attack 1 · Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away
Open the page ↗ ARCANEPax Bolt — Arcane
Kitgun Arcanes · Headshot Kill · 7.5% / 15% / 22.5% / 30% / Increased Strength and Efficiency on next ability
Open the page ↗ ARCANEPax Charge — Arcane
Kitgun Arcanes · Passive · Makes magazine rechargeable
Open the page ↗ ARCANEPax Seeker — Arcane
Kitgun Arcanes · Headshot Kill · Releases / 1 / 2 / 3 / 4 / Homing projectiles
Open the page ↗ ARCANEPax Soar — Arcane
Kitgun Arcanes · Airborne · 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 / +Accuracy - Recoil, +Aim Glide / Wall Latch
Open the page ↗ ARCANEResidual Boils — Arcane
Kitgun Arcanes · Kill · Spawn volatile hives that explode when enemies approach for 80 Heat Damage Standing in the area applies Heat Damage to Theorem Arcanes
Open the page ↗ ARCANEResidual Malodor — Arcane
Kitgun Arcanes · Kill · Create a frigid mist dealing 40 Cold Damage Standing in the area applies Cold Damage to Theorem Arcanes
Open the page ↗ ARCANEResidual Shock — Arcane
Kitgun Arcanes · Kill · Spawn an electrified spike, dealing 200 Electricity Damage to enemies within range Standing in the area applies Electricity Damage to Theorem Arcanes
Open the page ↗ ARCANEResidual Viremia — Arcane
Kitgun Arcanes · Kill · Create a pool of toxic blood, dealing 40 Toxin Damage Standing in the area applies the Toxin Damage to Theorem Arcanes
Open the page ↗ ARCANEVirtuos Null — Arcane
Amp Arcanes · Kill · 5% / 10% / 15% / 20% / Increased Amp energy regen
Open the page ↗ ARCANEVirtuos Tempo — Arcane
Amp Arcanes · Kill · 15% / 30% / 45% / 60% / Increased Amp fire rate
Open the page ↗ ARCANEVirtuos Fury — Arcane
Amp Arcanes · Status Effect · 7.5% / 15% / 22.5% / 30% / Increased Amp Damage
Open the page ↗ ARCANEVirtuos Strike — Arcane
Amp Arcanes · Critical · 20% / 40% / 60% / 80% / Increased Amp Critical Damage
Open the page ↗ ARCANEVirtuos Shadow — Arcane
Amp Arcanes · Headshot · 15% / 30% / 45% / 60% / Multiplicative Amp Critical Chance
Open the page ↗ ARCANEVirtuos Ghost — Arcane
Amp Arcanes · Headshot · 15% / 30% / 45% / 60% / Increased Amp Status Chance
Open the page ↗ ARCANEVirtuos Trojan — Arcane
Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Viral Damage
Open the page ↗ ARCANEVirtuos Surge — Arcane
Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Electricity Damage
Open the page ↗ ARCANEVirtuos Spike — Arcane
Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Puncture Damage
Open the page ↗ ARCANEVirtuos Forge — Arcane
Amp Arcanes · Hit · 24% / 48% / 72% / 98% Void Damage Converted to Heat Damage
Open the page ↗ ARCANEEternal Eradicate — Arcane
Amp Arcanes · Operator Ability · + 10% / 20% / 30% / 40% / 50% / 60% Damage to Amps
Open the page ↗ ARCANEEternal Logistics — Arcane
Amp Arcanes · Void Sling · + 12% / 24% / 36% / 48% / 60% / 72% Amp Ammo Efficiency
Open the page ↗ ARCANEEternal Onslaught — Arcane
Amp Arcanes · Energy Depleted · + 30% / 60% / 90% / 120% / 150% / 180% Critical Chance
Open the page ↗ ARCANEPrimary Blight — Arcane
Primary Weapon Arcanes · Weapon Toxin Status Effect · + 0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% Critical Damage and + 0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% Multishot; Stacks up to 40 times.
Open the page ↗ ARCANEPrimary Bulwark — Arcane
Primary Weapon Arcanes · Armor Over 1,000 · +1% Damage for each unit of armor past 1,000, up to a max of +250% / +300% / +350% / +400% / +450% / +500% .
Open the page ↗ ARCANEPrimary Compression — Arcane
Primary Weapon Arcanes · Aim · 0.2x explosion radius. / Gain / +50% / +60% / +70% / +80% / +90% / +100% Damage / and / +3.0% / +3.5% / +4.0% / +4.5% / +5.0% / +5.5% Ammo Efficiency for every 1m radius lost.
Open the page ↗ ARCANEPrimary Crux — Arcane
Primary Weapon Arcanes · Weak Point Hit · 5% / 10% / 15% / 20% / 25% / 30% Status Chance. / 1% / 2% / 3% / 4 / 5% / 6% Ammo Efficiency. / Stacks up to 10 times.
Open the page ↗ ARCANEPrimary Deadhead — Arcane
Primary Weapon Arcanes · Headshot Kill · 20% / 40% / 60% / 80% / 100% / 120% / Damage for Primaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier / - / - / - / - / - / -50% Recoil
Open the page ↗ ARCANEPrimary Debilitate — Arcane
Primary Weapon Arcanes · Combined Status Effect with 10 stacks of the same combined Status Effect · Inflict one of the base Status Effects the Combined Status is composed of.
Open the page ↗ ARCANEPrimary Dexterity — Arcane
Primary Weapon Arcanes · Melee Kill · 10% / 20% / 30% / 40% / 50% / 60% / Damage for Primaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration
Open the page ↗ ARCANEPrimary Exhilarate — Arcane
Primary Weapon Arcanes · Weapon Impact Status Effect · + 0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2 / Energy per second; Stacks up to 3 times.
Open the page ↗ ARCANEPrimary Frostbite — Arcane
Primary Weapon Arcanes · Cold Status Effect · + 0.5% / 1.0% / 1.5% / 2.0% / 2.5% / 3% Critical Damage and + 0.375% / 0.75% / 1.125% / 1.5% / 1.875% / 2.25% Multishot; Stacks up to 40 times.
Open the page ↗ ARCANEPrimary Merciless — Arcane
Primary Weapon Arcanes · Kill · 5% / 10% / 15% / 20% / 25% / 30% / Damage for Primaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed
Open the page ↗ ARCANEPrimary Obstruct — Arcane
Primary Weapon Arcanes · Weapon Magnetic Status Effect · Jam enemy weapons
Open the page ↗ ARCANEPrimary Overcharge — Arcane
Primary Weapon Arcanes · At or above 90% Energy · Gain 35% of Max Energy as Multishot , capped at / 100% / 150% / 200% / 250% / 300% / 350% .
Open the page ↗ ARCANEPrimary Plated Round — Arcane
Primary Weapon Arcanes · Reload · Increased damage per round loaded based on max magazine size.
Open the page ↗ ARCANEFractalized Reset — Arcane
Primary Weapon Arcanes · Ability Cast · + 40% / 80% / 120% / 160% / 200% / 240% Reload Speed.
Open the page ↗ ARCANELongbow Sharpshot — Arcane
Primary Weapon Arcanes · On Bow Headshot · 50% / 100% / 150% / 200% / 250% / 300% Damage Bonus
Open the page ↗ ARCANEShotgun Vendetta — Arcane
Primary Weapon Arcanes · On Shotgun Kill within 5 meters · + 30% / 60% / 90% / 120% / 150% / 180% Multishot and + 12.5% / 25% / 37.5% / 50% / 62.5% / 75% Reload Speed
Open the page ↗ ARCANESecondary Cryogenic — Arcane
Secondary Weapon Arcanes · Puncture Status Effect · Apply 1 / 1 / 2 / 2 / 3 / 3 Cold stacks on nearby enemies.
Open the page ↗ ARCANESecondary Deadhead — Arcane
Secondary Weapon Arcanes · Headshot Kill · 20% / 40% / 60% / 80% / 100% / 120% / Damage for Secondaries; Stacks up to 3 times. - / - / - / - / - / +30% to Headshot Damage Multiplier - / - / - / - / - / -50% Recoil
Open the page ↗ ARCANESecondary Dexterity — Arcane
Secondary Weapon Arcanes · Melee Kill · 10% / 20% / 30% / 40% / 50% / 60% / Damage for Secondaries; Stacks up to 6 times. - / - / - / - / - / +7.5s to Melee Combo Duration
Open the page ↗ ARCANESecondary Encumber — Arcane
Secondary Weapon Arcanes · Status Effect · Inflict second random status effect
Open the page ↗ ARCANESecondary Enervate — Arcane
Secondary Weapon Arcanes · Hit · 10% Flat Critical Chance; stacks infinitely until reset.
Open the page ↗ ARCANESecondary Fortifier — Arcane
Secondary Weapon Arcanes · Hit · Steal 1 Overguard per 100 Damage / x3 / x4 / x5 / x6 / x7 / x8 Damage to Overguard
Open the page ↗ ARCANESecondary Irradiate — Arcane
Secondary Weapon Arcanes · Hit Enemy afflicted with 10 stacks of Radiation · Deal 80% / 100% / 120% / 140% / 160% / 180% of the hit's damage in an AoE.
Open the page ↗ ARCANESecondary Kinship — Arcane
Secondary Weapon Arcanes · Buffing Ally Warframes · 3% / 6% / 10% / 13% / 17% / 20% Critical Chance per buff
Open the page ↗ ARCANESecondary Merciless — Arcane
Secondary Weapon Arcanes · Kill · 5% / 10% / 15% / 20% / 25% / 30% / Damage for Secondaries; Stacks up to 12 times. - / - / - / - / - / +30% to Reload Speed
Open the page ↗ ARCANESecondary Outburst — Arcane
Secondary Weapon Arcanes · On swapping to Secondary Weapon · Consume all Combo Counter to increase Secondary Critical Chance and Critical Damage by 5% / 7% / 9% / 12% / 16% / 20% per Combo
Open the page ↗ ARCANESecondary Shiver — Arcane
Secondary Weapon Arcanes · Per Active Cold Status Effect · 7.5% / 15% / 22.5% / 30% / 37.5% / 45% Damage
Open the page ↗ ARCANESecondary Surge — Arcane
Secondary Weapon Arcanes · On Ability Cast · Damage Multiplier per 200 current Energy / Max x3 / x4 / x5 / x6 / x7 / x8 Damage Multiplier
Open the page ↗ ARCANECascadia Accuracy — Arcane
Secondary Weapon Arcanes · Roll · + 50% / 100% / 150% / 200% / 250% / 300% Critical Chance on Headshots
Open the page ↗ ARCANECascadia Empowered — Arcane
Secondary Weapon Arcanes · Status Effect · Deals an extra + 250 / 350 / 450 / 550 / 650 / 750 damage matching the damage type of the Status Effect.
Open the page ↗ ARCANECascadia Flare — Arcane
Secondary Weapon Arcanes · Heat Status Effect · + 2% / 4% / 6% / 8% / 10% / 12% Damage; Stacks up to 40 times.
Open the page ↗ ARCANECascadia Overcharge — Arcane
Secondary Weapon Arcanes · While Overshields Active · + 50% / 100% / 150% / 200% / 250% / 300% Critical Chance
Open the page ↗ ARCANEConjunction Voltage — Arcane
Secondary Weapon Arcanes · Electricity Status Effect · + 0.25% / 0.5% / 0.75% / 1.0% / 1.25% / 1.5% Reload Speed and + 0.5% / 1.0% / 1.5% / 2.0% / 2.5% / 3% Multishot; stacks up to 40 times.
Open the page ↗ ARCANEAkimbo Slip Shot — Arcane
Secondary Weapon Arcanes · While Sliding or Aim Gliding · + 15% / 25% / 35% / 45% / 55% / 65% Ammo Efficiency
Open the page ↗ ARCANEMelee Afflictions — Arcane
Melee Weapon Arcanes · On Knockdown , Lifted or Ragdoll · Inflict 1 / 2 / 3 / 4 / 5 / 6 additional Status Effects
Open the page ↗ ARCANEMelee Animosity — Arcane
Melee Weapon Arcanes · Melee Hit · 7% / 14% / 21% / 28% / 35% / 42% / Critical Chance for Heavy Attacks; Stacks up to 10 times.
Open the page ↗ ARCANEMelee Assimilation — Arcane
Melee Weapon Arcanes · On Shield Break · 25% / 50% / 75% / 100% / 125% / 150% / Melee Damage on Heavy Attack and Heavy Attack kills restore 5% / 10% / 15% / 20% / 25% / 30% / of max Shields for 20s.
Open the page ↗ ARCANEMelee Careen — Arcane
Melee Weapon Arcanes · Frozen Enemy Hit Roll · Deal 1.25x / 1.5x / 1.75x / 2.0x / 2.25x / 2.5x / damage against Frozen enemies. Rolling applies 5 / 6 / 7 / 8 / 9 / 10 stacks of Cold to enemies in an AoE.
Open the page ↗ ARCANEMelee Crescendo — Arcane
Melee Weapon Arcanes · Finisher Kill · 1 / 2 / 3 / 4 / 5 / 6 / Initial Combo
Open the page ↗ ARCANEMelee Doughty — Arcane
Melee Weapon Arcanes · Per 10% Puncture Status Chance · 0.5x / 0.6x / 0.7x / 0.8x / 0.9x / 1.0x / Critical Multiplier for every 10% Puncture Status Chance.
Open the page ↗ ARCANEMelee Duplicate — Arcane
Melee Weapon Arcanes · Base Critical Hit · Melee attack hits a second time.
Open the page ↗ ARCANEMelee Exposure — Arcane
Melee Weapon Arcanes · Ability Cast · 10% / 20% / 30% / 40% / 50% / 60% / Corrosive damage for Melees; Stacks up to 240% .
Open the page ↗ ARCANEMelee Fortification — Arcane
Melee Weapon Arcanes · Melee Kill · 35 / 70 / 105 / 140 / 175 / 210 Armor. Stacks indefinitely.
Open the page ↗ ARCANEMelee Influence — Arcane
Melee Weapon Arcanes · On Melee Electricity Status · Transfer elemental Melee Status Effects
Open the page ↗ ARCANEMelee Retaliation — Arcane
Melee Weapon Arcanes · Current Shields · 5% / 10% / 15% / 20% / 25% / 30% Damage for every 200 current Shields. Bonus halved for Overshields
Open the page ↗ ARCANEMelee Vortex — Arcane
Melee Weapon Arcanes · Melee Kill on an enemy affected by Magnetic Status · Pull in enemies
Open the page ↗ ARCANEZid-An Asheir — Arcane
Tektolyst Artifact Arcanes · Tauron Strike Hit · +1% / +2% / +3% / +4% / +5% / +6% / Status Chance for all Warframe weapons per enemy hit with Tauron Strike. +3% / +6% / +9% / +12% / +15% / +18% / Tauron Strike Initial Charge.
Open the page ↗ ARCANEZid-An Haras — Arcane
Tektolyst Artifact Arcanes · Tauron Strike Cast · +8% / +16% / +24% / +32% / +40% / +48% / Warframe Ammo Efficiency . +3% / +6% / +9% / +12% / +15% / +18% / Amp Ammo Efficiency.
Open the page ↗ ARCANEZid-An Osbok — Arcane
Tektolyst Artifact Arcanes · Void Sling Enemy Overguard Removed · Strip 5% / 10% / 15% / 20% / +25% / 30% of enemy Overguard . +0.5x / +1.0x / +1.5x / +2.0x / +2.5x / +3.0x / Amp Critical Damage.
Open the page ↗ ARCANEZid-An Sek-Eel — Arcane
Tektolyst Artifact Arcanes · Tauron Strike Cast · Become invisible +1.5% / +3% / +4.5% / +6% / +7.5% / +9% / Tauron Strike Charge Rate.
Open the page ↗ ARCANEZid-An Uskos — Arcane
Tektolyst Artifact Arcanes · Operator or Tauron Strike Kill · +0.4% / +0.8% / +1.2% / +1.6% / +2.0% / +2.4% / Heat damage for for Secondary Weapons, up to a max of 250% .
Open the page ↗ ARCANEMolt Augmented — Arcane
Warframe Arcanes · Kill · 0.04% / 0.08% / 0.12% / 0.16% / 0.20% / 0.24% Ability Strength per kill, stacking up to 250 times (max 10% / 20% / 30% / 40% / 50% / 60%)
Open the page ↗ ARCANEMolt Efficiency — Arcane
Warframe Arcanes · Shield Active · 1% / 2% / 3% / 4% / 5% / 6% Duration gain per second while Shields hold (max 6% / 12% / 18% / 24% / 30% / 36%)
Open the page ↗ ARCANEMolt Reconstruct — Arcane
Warframe Arcanes · Ability Cast · 1 / 2 / 3 / 4 / 5 / 6 Health restored to you and allies (6m Affinity Range) per Energy spent on ability cast cost
Open the page ↗ ARCANEMolt Vigor — Arcane
Warframe Arcanes · Operator Ability · 15% / 21% / 27% / 33% / 39% / 45% Ability Strength
Open the page ↗ ARCANEEmergence Renewed — Arcane
Operator Arcanes · Energy Depleted · 50% / 100% / 150% / 200% / 250% / 300% increased Energy Regeneration for 5 Seconds
Open the page ↗ ARCANEEmergence Savior — Arcane
Operator Arcanes · Lethal Damage · 10% / 20% / 30% / 40% / 50% / 60% Health restored and 5 Seconds of Invulnerability
Open the page ↗ ARCANEEmergence Dissipate — Arcane
Operator Arcanes · Void Sling · 5 / 6 / 7 / 8 / 9 / 10 Energy per Void Mote spawned within a 10m radius on Void Sling detonation
Open the page ↗ KIMArthur — KIM Guide
The Hex · A former International Crisis Response soldier: cool-headed, guarded and reluctant to share what he feels. Eleanor's twin brother, and fiercely protective of her. He calms himself by talking to an old teddy bear named "Sebastian" — learning that detail is a turning point in the relationship.
Open the page ↗ KIMAoi — KIM Guide
The Hex · A curious, open-hearted young protoframe with the power to shape metal. She folds origami birds — a thousand cranes for a wish — and habitually puts her own needs after everyone else's. She comes out of the old ICR team alongside Arthur.
Open the page ↗ KIMAmir — KIM Guide
The Hex · Hyperactive, and passionate about writing code and tabletop roleplaying games. He describes himself as "acquired taste... like fine wine if it was filled with hyperactive bees". He handles anxiety and depression by staying busy, and has a love-hate dynamic with Quincy.
Open the page ↗ KIMQuincy — KIM Guide
The Hex · Street-smart, sarcastic and pragmatic; he reckons life runs on "haves. have nots. like gravity. can't escape it". He talks in Cockney slang ("garms", "peng", "m8") and uses humour to take the weight out of hard subjects.
Open the page ↗ KIMLettie (Leticia) — KIM Guide
The Hex · A sharp-tongued field medic from Tenochtitlán. Under the edge there is deep tenderness and a strong spirituality rooted in Mesoamerica; she sees death ("La Flaca") as a force to be respected. Her four pet rats — Vaquero, Anita, Neenah and Tláloc — are her emotional anchor.
Open the page ↗ KIMEleanor — KIM Guide
The Hex · A former English journalist infected with Techrot. She is telepathic but chooses to type anyway, because for her it is a matter of "control and art". Arthur's twin sister. She admits that she is the one who named the thing eating the city — and eating her — "Techrot".
Open the page ↗ KIMFlare — KIM Guide
The Roundtable · An emotional, plain-spoken musician protoframe wrestling with self-destructive thoughts. The core conflict is that they share a body with **Lizzie**, an entity born of their infested blood — Flare sees her as a threat, while Lizzie calls herself "Our Other Half" and occasionally takes over Flare's messages.
Open the page ↗ KIMMinerva and Velimir — KIM Guide
The Roundtable · Former special forces soldiers, this couple is now married "on paper only". **Minerva** is disciplined, direct and unwilling to share anything "classified"; **Velimir** copes through humour and is the more social, looser of the two. Losing their adopted daughter **Neci Rusalka** to a cult (Scaldra) broke the relationship apart.
Open the page ↗ KIMKaya — KIM Guide
The Roundtable · A nineteen-year-old prodigy, fixated on travelling through time to escape 1999. A past violation of her privacy — a leaked private recording — is why she hides behind the alias "Nova". She starts cold and hostile, then becomes vulnerable and opens up to real friendship at higher ranks.
Open the page ↗ KIMMarie Leroux — KIM Guide
Devil's Triad · A devout nun in a wheelchair, sworn to Cardinal Dimanche (Albrecht Entrati). She believes in Sol and Lua, and drops into French often. Lyon's older sister; she does everything she can to protect him, and carries a clear distrust of Roathe.
Open the page ↗ KIMLyon — KIM Guide
Devil's Triad · A complicated priest and scholar. He reads as sardonic and distant, but carries real compassion under the surface. He has visions, a crisis of faith, and a habit of self-harm inherited from a religious tradition of flagellation.
Open the page ↗ KIMRoathe — KIM Guide
Devil's Triad · A sophisticated Orokin protoframe who introduces himself as the "Devil of Tau" — charismatic but manipulative, and once in the service of Executor Nitokh. His opening offer is purely transactional: reconcile Loid with the Entrati family above, and in return he will help you recover your erased memories.
Open the page ↗ KIMLoid — KIM Guide
Special · An artificial intelligence stationed at Sanctum Anatomica. He is uncomfortable making contact over an unofficial channel, but in a genuine emergency he would rather reach the Drifter anyway. Working with Roathe, Marie and Lyon, he tracks the missing protoframe parts and the hidden plans around the Entrati family.
Open the page ↗