DAMAGE GUIDE · FACTION SUMMARY

Faction Weaknesses

A practical damage-type summary against current enemy factions.

FACTIONS
10
DAMAGE TYPES
8
01

Grineer

RECOMMENDED DAMAGE Impact
PRACTICAL NOTE

Corrosive against heavy armour; Viral + Heat is the practical all-rounder.

02

Corpus

RECOMMENDED DAMAGE Puncture
PRACTICAL NOTE

Magnetic for shields; Toxin bypasses shields and hits health.

03

Infested

RECOMMENDED DAMAGE Heat
PRACTICAL NOTE

Heat, Gas and Slash are strong against dense crowds.

04

Deimos Infested

RECOMMENDED DAMAGE Blast
PRACTICAL NOTE

Some units resist or are immune to Viral.

05

Orokin

RECOMMENDED DAMAGE Puncture
PRACTICAL NOTE

Viral/Corrosive is the balanced pick against mixed defences.

06

Sentient

RECOMMENDED DAMAGE Cold
PRACTICAL NOTE

Carry several damage types together because of adaptation.

07

Narmer

RECOMMENDED DAMAGE Toxin
PRACTICAL NOTE

Toxin bypasses shields; Slash is another useful natural weakness.

08

The Murmur

RECOMMENDED DAMAGE Electricity
PRACTICAL NOTE

Radiation stands out against many heavy Murmur targets.

09

Techrot

RECOMMENDED DAMAGE Gas
PRACTICAL NOTE

Remember that Infested faction mods do not work on Techrot.

10

Scaldra

RECOMMENDED DAMAGE Impact
PRACTICAL NOTE

Corrosive support is valuable against armoured targets.

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